1.
Introduction
2.
Getting Started
2.1.
Setup
2.2.
Hello World
2.3.
Managing objects in Rust
3.
Registering Rust symbols
3.1.
Classes
3.2.
Functions
3.3.
Constructors
3.4.
Properties
3.5.
Signals
3.6.
Constants
3.7.
Virtual functions
4.
Toolchain
4.1.
Compatibility and stability
4.2.
Selecting a Godot version
4.3.
Debugging
4.4.
Export to Web
5.
Recipes
5.1.
Custom resources
5.2.
Editor plugins
5.3.
Engine singletons
5.4.
Custom node icons
6.
Contributing to gdext
6.1.
Philosophy
6.2.
Dev tools and testing
6.3.
Code and API conventions
Light
Rust
Coal
Navy
Ayu
The godot-rust Book
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