Struct PlaneAlignment
pub struct PlaneAlignment { /* private fields */ }Implementations§
§impl PlaneAlignment
impl PlaneAlignment
pub const HORIZONTAL_UPWARD: PlaneAlignment
pub const HORIZONTAL_UPWARD: PlaneAlignment
Godot enumerator name: PLANE_ALIGNMENT_HORIZONTAL_UPWARD
pub const HORIZONTAL_DOWNWARD: PlaneAlignment
pub const HORIZONTAL_DOWNWARD: PlaneAlignment
Godot enumerator name: PLANE_ALIGNMENT_HORIZONTAL_DOWNWARD
pub const VERTICAL: PlaneAlignment
pub const VERTICAL: PlaneAlignment
Godot enumerator name: PLANE_ALIGNMENT_VERTICAL
pub const ARBITRARY: PlaneAlignment
pub const ARBITRARY: PlaneAlignment
Godot enumerator name: PLANE_ALIGNMENT_ARBITRARY
Trait Implementations§
§impl Clone for PlaneAlignment
impl Clone for PlaneAlignment
§fn clone(&self) -> PlaneAlignment
fn clone(&self) -> PlaneAlignment
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PlaneAlignment
§impl Debug for PlaneAlignment
impl Debug for PlaneAlignment
impl Element for PlaneAlignment
§impl EngineEnum for PlaneAlignment
impl EngineEnum for PlaneAlignment
fn try_from_ord(ord: i32) -> Option<PlaneAlignment>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [PlaneAlignment]
fn values() -> &'static [PlaneAlignment]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<PlaneAlignment>]
fn all_constants() -> &'static [EnumConstant<PlaneAlignment>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
impl Eq for PlaneAlignment
impl Export for PlaneAlignment
§impl FromGodot for PlaneAlignment
impl FromGodot for PlaneAlignment
§fn try_from_godot(
via: <PlaneAlignment as GodotConvert>::Via,
) -> Result<PlaneAlignment, ConvertError>
fn try_from_godot( via: <PlaneAlignment as GodotConvert>::Via, ) -> Result<PlaneAlignment, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for PlaneAlignment
impl GodotConvert for PlaneAlignment
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for PlaneAlignment
impl Hash for PlaneAlignment
§impl PartialEq for PlaneAlignment
impl PartialEq for PlaneAlignment
impl StructuralPartialEq for PlaneAlignment
§impl ToGodot for PlaneAlignment
impl ToGodot for PlaneAlignment
§fn to_godot(&self) -> <PlaneAlignment as GodotConvert>::Via
fn to_godot(&self) -> <PlaneAlignment as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for PlaneAlignment
impl Var for PlaneAlignment
§type PubType = PlaneAlignment
type PubType = PlaneAlignment
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &PlaneAlignment) -> <PlaneAlignment as GodotConvert>::Via
fn var_get(field: &PlaneAlignment) -> <PlaneAlignment as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut PlaneAlignment,
value: <PlaneAlignment as GodotConvert>::Via,
)
fn var_set( field: &mut PlaneAlignment, value: <PlaneAlignment as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(field: &PlaneAlignment) -> <PlaneAlignment as Var>::PubType
fn var_pub_get(field: &PlaneAlignment) -> <PlaneAlignment as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut PlaneAlignment,
value: <PlaneAlignment as Var>::PubType,
)
fn var_pub_set( field: &mut PlaneAlignment, value: <PlaneAlignment as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.Auto Trait Implementations§
impl Freeze for PlaneAlignment
impl RefUnwindSafe for PlaneAlignment
impl Send for PlaneAlignment
impl Sync for PlaneAlignment
impl Unpin for PlaneAlignment
impl UnsafeUnpin for PlaneAlignment
impl UnwindSafe for PlaneAlignment
Blanket Implementations§
impl<T> AsDirectElement<T> for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more