Struct OpType
pub struct OpType { /* private fields */ }Implementations§
§impl OpType
impl OpType
pub const VECTOR_2D_SCALAR: OpType
pub const VECTOR_2D_SCALAR: OpType
Godot enumerator name: OP_TYPE_VECTOR_2D_SCALAR
pub const VECTOR_3D_SCALAR: OpType
pub const VECTOR_3D_SCALAR: OpType
Godot enumerator name: OP_TYPE_VECTOR_3D_SCALAR
pub const VECTOR_4D_SCALAR: OpType
pub const VECTOR_4D_SCALAR: OpType
Godot enumerator name: OP_TYPE_VECTOR_4D_SCALAR
Trait Implementations§
§impl EngineEnum for OpType
impl EngineEnum for OpType
§impl FromGodot for OpType
impl FromGodot for OpType
§fn try_from_godot(
via: <OpType as GodotConvert>::Via,
) -> Result<OpType, ConvertError>
fn try_from_godot( via: <OpType as GodotConvert>::Via, ) -> Result<OpType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for OpType
impl GodotConvert for OpType
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl ToGodot for OpType
impl ToGodot for OpType
§fn to_godot(&self) -> <OpType as GodotConvert>::Via
fn to_godot(&self) -> <OpType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for OpType
impl Var for OpType
§fn var_get(field: &OpType) -> <OpType as GodotConvert>::Via
fn var_get(field: &OpType) -> <OpType as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut OpType, value: <OpType as GodotConvert>::Via)
fn var_set(field: &mut OpType, value: <OpType as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.impl Copy for OpType
impl Element for OpType
impl Eq for OpType
impl Export for OpType
impl StructuralPartialEq for OpType
Auto Trait Implementations§
impl Freeze for OpType
impl RefUnwindSafe for OpType
impl Send for OpType
impl Sync for OpType
impl Unpin for OpType
impl UnsafeUnpin for OpType
impl UnwindSafe for OpType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more