godot::preludeFunction save
pub fn save<T>(obj: &Gd<T>, path: impl AsArg<GString>)
Expand description
⚠️ Saves a Resource
-inheriting object into the file located at path
.
See try_save
for more information.
§Panics
If the resource cannot be saved.
§Example
use godot::prelude::*;
let obj = Resource::new_gd();
save(&obj, "res://BaseResource.tres")
use godot::