godot::prelude

Struct InstanceId

pub struct InstanceId { /* private fields */ }
Expand description

Represents a non-zero instance ID.

This is its own type for type safety and to deal with the inconsistent representation in Godot as both u64 (C++) and i64 (GDScript). You can usually treat this as an opaque value and pass it to and from GDScript; there are conversion methods however.

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impl InstanceId

pub fn try_from_i64(id: i64) -> Option<InstanceId>

Constructs an instance ID from an integer, or None if the integer is zero.

This does not check if the instance is valid.

pub fn from_i64(id: i64) -> InstanceId

⚠️ Constructs an instance ID from a non-zero integer, or panics.

This does not check if the instance is valid.

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If id is zero. Use try_from_i64 if you are unsure.

pub fn to_i64(self) -> i64

pub fn is_ref_counted(self) -> bool

Returns if the obj being referred-to is inheriting RefCounted.

This is a very fast operation and involves no engine round-trip, as the information is encoded in the ID itself.

pub fn lookup_validity(self) -> bool

Dynamically checks if the instance behind the ID exists.

Rather slow, involves engine round-trip plus object DB lookup. If you need the object, use Gd::from_instance_id() instead.

This corresponds to Godot’s global function is_instance_id_valid().

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impl Clone for InstanceId

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fn clone(&self) -> InstanceId

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InstanceId

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for InstanceId

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl FromGodot for InstanceId

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fn try_from_godot( via: <InstanceId as GodotConvert>::Via, ) -> Result<InstanceId, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for InstanceId

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type Via = i64

The type through which Self is represented in Godot.
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impl Hash for InstanceId

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for InstanceId

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fn cmp(&self, other: &InstanceId) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for InstanceId

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fn eq(&self, other: &InstanceId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for InstanceId

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fn partial_cmp(&self, other: &InstanceId) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl ToGodot for InstanceId

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type ToVia<'v> = i64

Target type of to_godot(), which differs from Via for pass-by-reference types.
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fn to_godot(&self) -> <InstanceId as ToGodot>::ToVia<'_>

Converts this type to the Godot type by reference, usually by cloning.
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for InstanceId

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impl Eq for InstanceId

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impl StructuralPartialEq for InstanceId

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.