godot::prelude

Type Alias InitLevel

pub type InitLevel = InitLevel;
Expand description

Stage of the Godot initialization process.

Godot’s initialization and deinitialization processes are split into multiple stages, like a stack. At each level, a different amount of engine functionality is available. Deinitialization happens in reverse order.

See also:

Aliased Type§

enum InitLevel {
    Core,
    Servers,
    Scene,
    Editor,
}

Variants§

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Core

First level loaded by Godot. Builtin types are available, classes are not.

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Servers

Second level loaded by Godot. Only server classes and builtins are available.

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Scene

Third level loaded by Godot. Most classes are available.

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Editor

Fourth level loaded by Godot, only in the editor. All classes are available.