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Module signal

Module signal 

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Runtime types for working with signals: connecting, emitting, and handling.

Structs§

ConnectBuilder
Builder for customizing signal connections.
ConnectHandle
Handle representing a typed signal connection to a receiver.
IndirectSignalReceiver
A special “identity struct” which enables type inference while specifying various closures for connections.
TypedSignal
Type-safe version of a Godot signal.

Traits§

SignalReceiver
Trait that is implemented for functions that can be connected to signals.