Expand description
Runtime types for working with signals: connecting, emitting, and handling.
Structs§
- Connect
Builder - Builder for customizing signal connections.
- Connect
Handle - Handle representing a typed signal connection to a receiver.
- Indirect
Signal Receiver - A special “identity struct” which enables type inference while specifying various closures for connections.
- Typed
Signal - Type-safe version of a Godot signal.
Traits§
- Signal
Receiver - Trait that is implemented for functions that can be connected to signals.