godot::classes

Module input

Expand description

Sidecar module for class Input.

Defines related flag and enum types. In GDScript, those are nested under the class scope.

See also Godot docs for Input enums.

Structsยง

CursorShape
ExActionPress
Default-param extender for Input::action_press_ex.
ExAddJoyMapping
Default-param extender for Input::add_joy_mapping_ex.
ExGetActionRawStrength
Default-param extender for Input::get_action_raw_strength_ex.
ExGetActionStrength
Default-param extender for Input::get_action_strength_ex.
ExGetVector
Default-param extender for Input::get_vector_ex.
ExIsActionJustPressed
Default-param extender for Input::is_action_just_pressed_ex.
ExIsActionJustReleased
Default-param extender for Input::is_action_just_released_ex.
ExIsActionPressed
Default-param extender for Input::is_action_pressed_ex.
ExSetCustomMouseCursor
Default-param extender for Input::set_custom_mouse_cursor_ex.
ExSetDefaultCursorShape
Default-param extender for Input::set_default_cursor_shape_ex.
ExStartJoyVibration
Default-param extender for Input::start_joy_vibration_ex.
ExVibrateHandheld
Default-param extender for Input::vibrate_handheld_ex.
MouseMode