Function load_threaded
pub async fn load_threaded<T>(path: impl AsArg<GString>) -> Gd<T>Available on crate feature
experimental-threads only.Expand description
⚠️ Loads a resource from the filesystem located at path on a worker thread, panicking on error.
See try_load() and try_load_threaded() for more information.
§Example
use godot::prelude::*;
godot::task::spawn(async {
let scene = load_threaded::<PackedScene>("res://path/to/Main.tscn").await;
});§Panics
If the resource cannot be loaded, is not of type T or inherited or the global MainLoop is not a SceneTree.