Macro godot::obj::bounds::implement_godot_bounds
macro_rules! implement_godot_bounds { ($UserClass:ty) => { ... }; }
Expand description
Implements Bounds
for a user-defined class.
This is only necessary if you do not use the proc-macro API.
Since Bounds
is a supertrait of GodotClass
, you cannot accidentally forget to implement it.
ยงExample
use godot::prelude::*;
use godot::obj::bounds::implement_godot_bounds;
use godot::meta::ClassName;
struct MyClass {}
impl GodotClass for MyClass {
type Base = Node;
fn class_name() -> ClassName {
ClassName::from_ascii_cstr(b"MyClass\0")
}
}
implement_godot_bounds!(MyClass);