pub type InitLevel = InitLevel;
Expand description
Stage of the Godot initialization process.
Godot’s initialization and deinitialization processes are split into multiple stages, like a stack. At each level, a different amount of engine functionality is available. Deinitialization happens in reverse order.
See also:
Aliased Type§
enum InitLevel {
Core,
Servers,
Scene,
Editor,
}
Variants§
Core
First level loaded by Godot. Builtin types are available, classes are not.
Servers
Second level loaded by Godot. Only server classes and builtins are available.
Scene
Third level loaded by Godot. Most classes are available.
Editor
Fourth level loaded by Godot, only in the editor. All classes are available.