godot::classes

Trait IScriptLanguageExtension

pub trait IScriptLanguageExtension: GodotClass<Base = ScriptLanguageExtension> + You_forgot_the_attribute__godot_api {
Show 66 methods // Required methods fn get_name(&self) -> GString; fn init_ext(&mut self); fn get_type(&self) -> GString; fn get_extension(&self) -> GString; fn finish(&mut self); fn get_reserved_words(&self) -> PackedStringArray; fn is_control_flow_keyword(&self, keyword: GString) -> bool; fn get_comment_delimiters(&self) -> PackedStringArray; fn get_string_delimiters(&self) -> PackedStringArray; fn make_template( &self, template: GString, class_name: GString, base_class_name: GString, ) -> Option<Gd<Script>>; fn get_built_in_templates(&self, object: StringName) -> Array<Dictionary>; fn is_using_templates(&mut self) -> bool; fn validate( &self, script: GString, path: GString, validate_functions: bool, validate_errors: bool, validate_warnings: bool, validate_safe_lines: bool, ) -> Dictionary; fn validate_path(&self, path: GString) -> GString; fn create_script(&self) -> Option<Gd<Object>>; fn has_named_classes(&self) -> bool; fn supports_builtin_mode(&self) -> bool; fn supports_documentation(&self) -> bool; fn can_inherit_from_file(&self) -> bool; fn find_function(&self, function: GString, code: GString) -> i32; fn make_function( &self, class_name: GString, function_name: GString, function_args: PackedStringArray, ) -> GString; fn can_make_function(&self) -> bool; fn open_in_external_editor( &mut self, script: Option<Gd<Script>>, line: i32, column: i32, ) -> Error; fn overrides_external_editor(&mut self) -> bool; fn preferred_file_name_casing(&self) -> ScriptNameCasing; fn complete_code( &self, code: GString, path: GString, owner: Option<Gd<Object>>, ) -> Dictionary; fn lookup_code( &self, code: GString, symbol: GString, path: GString, owner: Option<Gd<Object>>, ) -> Dictionary; fn auto_indent_code( &self, code: GString, from_line: i32, to_line: i32, ) -> GString; fn add_global_constant(&mut self, name: StringName, value: Variant); fn add_named_global_constant(&mut self, name: StringName, value: Variant); fn remove_named_global_constant(&mut self, name: StringName); fn thread_enter(&mut self); fn thread_exit(&mut self); fn debug_get_error(&self) -> GString; fn debug_get_stack_level_count(&self) -> i32; fn debug_get_stack_level_line(&self, level: i32) -> i32; fn debug_get_stack_level_function(&self, level: i32) -> GString; fn debug_get_stack_level_source(&self, level: i32) -> GString; fn debug_get_stack_level_locals( &mut self, level: i32, max_subitems: i32, max_depth: i32, ) -> Dictionary; fn debug_get_stack_level_members( &mut self, level: i32, max_subitems: i32, max_depth: i32, ) -> Dictionary; unsafe fn debug_get_stack_level_instance( &mut self, level: i32, ) -> *mut c_void; fn debug_get_globals( &mut self, max_subitems: i32, max_depth: i32, ) -> Dictionary; fn debug_parse_stack_level_expression( &mut self, level: i32, expression: GString, max_subitems: i32, max_depth: i32, ) -> GString; fn debug_get_current_stack_info(&mut self) -> Array<Dictionary>; fn reload_all_scripts(&mut self); fn reload_tool_script( &mut self, script: Option<Gd<Script>>, soft_reload: bool, ); fn get_recognized_extensions(&self) -> PackedStringArray; fn get_public_functions(&self) -> Array<Dictionary>; fn get_public_constants(&self) -> Dictionary; fn get_public_annotations(&self) -> Array<Dictionary>; fn profiling_start(&mut self); fn profiling_stop(&mut self); fn profiling_set_save_native_calls(&mut self, enable: bool); unsafe fn profiling_get_accumulated_data( &mut self, info_array: *mut ScriptLanguageExtensionProfilingInfo, info_max: i32, ) -> i32; unsafe fn profiling_get_frame_data( &mut self, info_array: *mut ScriptLanguageExtensionProfilingInfo, info_max: i32, ) -> i32; fn frame(&mut self); fn handles_global_class_type(&self, type_: GString) -> bool; fn get_global_class_name(&self, path: GString) -> Dictionary; // Provided methods fn init(base: Base<Self::Base>) -> Self { ... } fn to_string(&self) -> GString { ... } fn on_notification(&mut self, what: ObjectNotification) { ... } fn get_property(&self, property: StringName) -> Option<Variant> { ... } fn set_property(&mut self, property: StringName, value: Variant) -> bool { ... } fn get_property_list(&mut self) -> Vec<PropertyInfo> { ... } fn property_get_revert(&self, property: StringName) -> Option<Variant> { ... } fn get_doc_comment_delimiters(&self) -> PackedStringArray { ... }
}
Expand description

Virtual methods for class ScriptLanguageExtension.

These methods represent constructors (init) or callbacks invoked by the engine.

See also Godot docs for ScriptLanguageExtension methods.

Required Methods§

fn get_name(&self) -> GString

fn init_ext(&mut self)

fn get_type(&self) -> GString

fn get_extension(&self) -> GString

fn finish(&mut self)

fn get_reserved_words(&self) -> PackedStringArray

fn is_control_flow_keyword(&self, keyword: GString) -> bool

fn get_comment_delimiters(&self) -> PackedStringArray

fn get_string_delimiters(&self) -> PackedStringArray

fn make_template( &self, template: GString, class_name: GString, base_class_name: GString, ) -> Option<Gd<Script>>

fn get_built_in_templates(&self, object: StringName) -> Array<Dictionary>

fn is_using_templates(&mut self) -> bool

fn validate( &self, script: GString, path: GString, validate_functions: bool, validate_errors: bool, validate_warnings: bool, validate_safe_lines: bool, ) -> Dictionary

fn validate_path(&self, path: GString) -> GString

fn create_script(&self) -> Option<Gd<Object>>

fn has_named_classes(&self) -> bool

fn supports_builtin_mode(&self) -> bool

fn supports_documentation(&self) -> bool

fn can_inherit_from_file(&self) -> bool

fn find_function(&self, function: GString, code: GString) -> i32

fn make_function( &self, class_name: GString, function_name: GString, function_args: PackedStringArray, ) -> GString

fn can_make_function(&self) -> bool

fn open_in_external_editor( &mut self, script: Option<Gd<Script>>, line: i32, column: i32, ) -> Error

fn overrides_external_editor(&mut self) -> bool

fn preferred_file_name_casing(&self) -> ScriptNameCasing

fn complete_code( &self, code: GString, path: GString, owner: Option<Gd<Object>>, ) -> Dictionary

fn lookup_code( &self, code: GString, symbol: GString, path: GString, owner: Option<Gd<Object>>, ) -> Dictionary

fn auto_indent_code( &self, code: GString, from_line: i32, to_line: i32, ) -> GString

fn add_global_constant(&mut self, name: StringName, value: Variant)

fn add_named_global_constant(&mut self, name: StringName, value: Variant)

fn remove_named_global_constant(&mut self, name: StringName)

fn thread_enter(&mut self)

fn thread_exit(&mut self)

fn debug_get_error(&self) -> GString

fn debug_get_stack_level_count(&self) -> i32

fn debug_get_stack_level_line(&self, level: i32) -> i32

fn debug_get_stack_level_function(&self, level: i32) -> GString

fn debug_get_stack_level_source(&self, level: i32) -> GString

fn debug_get_stack_level_locals( &mut self, level: i32, max_subitems: i32, max_depth: i32, ) -> Dictionary

fn debug_get_stack_level_members( &mut self, level: i32, max_subitems: i32, max_depth: i32, ) -> Dictionary

unsafe fn debug_get_stack_level_instance(&mut self, level: i32) -> *mut c_void

§Safety

This method has automatically been marked unsafe because it accepts raw pointers as parameters. If Godot does not document any safety requirements, make sure you understand the underlying semantics.

fn debug_get_globals(&mut self, max_subitems: i32, max_depth: i32) -> Dictionary

fn debug_parse_stack_level_expression( &mut self, level: i32, expression: GString, max_subitems: i32, max_depth: i32, ) -> GString

fn debug_get_current_stack_info(&mut self) -> Array<Dictionary>

fn reload_all_scripts(&mut self)

fn reload_tool_script(&mut self, script: Option<Gd<Script>>, soft_reload: bool)

fn get_recognized_extensions(&self) -> PackedStringArray

fn get_public_functions(&self) -> Array<Dictionary>

fn get_public_constants(&self) -> Dictionary

fn get_public_annotations(&self) -> Array<Dictionary>

fn profiling_start(&mut self)

fn profiling_stop(&mut self)

fn profiling_set_save_native_calls(&mut self, enable: bool)

unsafe fn profiling_get_accumulated_data( &mut self, info_array: *mut ScriptLanguageExtensionProfilingInfo, info_max: i32, ) -> i32

§Safety

This method has automatically been marked unsafe because it accepts raw pointers as parameters. If Godot does not document any safety requirements, make sure you understand the underlying semantics.

unsafe fn profiling_get_frame_data( &mut self, info_array: *mut ScriptLanguageExtensionProfilingInfo, info_max: i32, ) -> i32

§Safety

This method has automatically been marked unsafe because it accepts raw pointers as parameters. If Godot does not document any safety requirements, make sure you understand the underlying semantics.

fn frame(&mut self)

fn handles_global_class_type(&self, type_: GString) -> bool

fn get_global_class_name(&self, path: GString) -> Dictionary

Provided Methods§

fn init(base: Base<Self::Base>) -> Self

Godot constructor, accepting an injected base object.

base refers to the base instance of the class, which can either be stored in a Base<T> field or discarded. This method returns a fully-constructed instance, which will then be moved into a Gd<T> pointer.

If the class has a #[class(init)] attribute, this method will be auto-generated and must not be overridden.

fn to_string(&self) -> GString

String representation of the Godot instance.

Override this method to define how the instance is represented as a string. Used by impl Display for Gd<T>, as well as str() and print() in GDScript.

fn on_notification(&mut self, what: ObjectNotification)

Called when the object receives a Godot notification.

The type of notification can be identified through what. The enum is designed to hold all possible NOTIFICATION_* constants that the current class can handle. However, this is not validated in Godot, so an enum variant Unknown exists to represent integers out of known constants (mistakes or future additions).

This method is named _notification in Godot, but on_notification in Rust. To send notifications, use the Object::notify method.

See also in Godot docs:

fn get_property(&self, property: StringName) -> Option<Variant>

Called whenever get() is called or Godot gets the value of a property.

Should return the given property’s value as Some(value), or None if the property should be handled normally.

See also in Godot docs:

fn set_property(&mut self, property: StringName, value: Variant) -> bool

Called whenever Godot set() is called or Godot sets the value of a property.

Should set property to the given value and return true, or return false to indicate the property should be handled normally.

See also in Godot docs:

fn get_property_list(&mut self) -> Vec<PropertyInfo>

Available on since_api="4.3" only.

Called whenever Godot get_property_list() is called, the returned vector here is appended to the existing list of properties.

This should mainly be used for advanced purposes, such as dynamically updating the property list in the editor.

See also in Godot docs:

fn property_get_revert(&self, property: StringName) -> Option<Variant>

Called by Godot to tell if a property has a custom revert or not.

Return None for no custom revert, and return Some(value) to specify the custom revert.

This is a combination of Godot’s Object::_property_get_revert and Object::_property_can_revert. This means that this function will usually be called twice by Godot to find the revert.

Note that this should be a pure function. That is, it should always return the same value for a property as long as self remains unchanged. Otherwise, this may lead to unexpected (safe) behavior.

fn get_doc_comment_delimiters(&self) -> PackedStringArray

Object Safety§

This trait is not object safe.

Implementors§