godot::builtin

Struct VariantType

#[repr(transparent)]
pub struct VariantType { /* private fields */ }
Expand description

Godot enum name: Variant.Type.

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impl VariantType

pub const NIL: VariantType = _

Godot enumerator name: TYPE_NIL

pub const BOOL: VariantType = _

Godot enumerator name: TYPE_BOOL

pub const INT: VariantType = _

Godot enumerator name: TYPE_INT

pub const FLOAT: VariantType = _

Godot enumerator name: TYPE_FLOAT

pub const STRING: VariantType = _

Godot enumerator name: TYPE_STRING

pub const VECTOR2: VariantType = _

Godot enumerator name: TYPE_VECTOR2

pub const VECTOR2I: VariantType = _

Godot enumerator name: TYPE_VECTOR2I

pub const RECT2: VariantType = _

Godot enumerator name: TYPE_RECT2

pub const RECT2I: VariantType = _

Godot enumerator name: TYPE_RECT2I

pub const VECTOR3: VariantType = _

Godot enumerator name: TYPE_VECTOR3

pub const VECTOR3I: VariantType = _

Godot enumerator name: TYPE_VECTOR3I

pub const TRANSFORM2D: VariantType = _

Godot enumerator name: TYPE_TRANSFORM2D

pub const VECTOR4: VariantType = _

Godot enumerator name: TYPE_VECTOR4

pub const VECTOR4I: VariantType = _

Godot enumerator name: TYPE_VECTOR4I

pub const PLANE: VariantType = _

Godot enumerator name: TYPE_PLANE

pub const QUATERNION: VariantType = _

Godot enumerator name: TYPE_QUATERNION

pub const AABB: VariantType = _

Godot enumerator name: TYPE_AABB

pub const BASIS: VariantType = _

Godot enumerator name: TYPE_BASIS

pub const TRANSFORM3D: VariantType = _

Godot enumerator name: TYPE_TRANSFORM3D

pub const PROJECTION: VariantType = _

Godot enumerator name: TYPE_PROJECTION

pub const COLOR: VariantType = _

Godot enumerator name: TYPE_COLOR

pub const STRING_NAME: VariantType = _

Godot enumerator name: TYPE_STRING_NAME

pub const NODE_PATH: VariantType = _

Godot enumerator name: TYPE_NODE_PATH

pub const RID: VariantType = _

Godot enumerator name: TYPE_RID

pub const OBJECT: VariantType = _

Godot enumerator name: TYPE_OBJECT

pub const CALLABLE: VariantType = _

Godot enumerator name: TYPE_CALLABLE

pub const SIGNAL: VariantType = _

Godot enumerator name: TYPE_SIGNAL

pub const DICTIONARY: VariantType = _

Godot enumerator name: TYPE_DICTIONARY

pub const ARRAY: VariantType = _

Godot enumerator name: TYPE_ARRAY

pub const PACKED_BYTE_ARRAY: VariantType = _

Godot enumerator name: TYPE_PACKED_BYTE_ARRAY

pub const PACKED_INT32_ARRAY: VariantType = _

Godot enumerator name: TYPE_PACKED_INT32_ARRAY

pub const PACKED_INT64_ARRAY: VariantType = _

Godot enumerator name: TYPE_PACKED_INT64_ARRAY

pub const PACKED_FLOAT32_ARRAY: VariantType = _

Godot enumerator name: TYPE_PACKED_FLOAT32_ARRAY

pub const PACKED_FLOAT64_ARRAY: VariantType = _

Godot enumerator name: TYPE_PACKED_FLOAT64_ARRAY

pub const PACKED_STRING_ARRAY: VariantType = _

Godot enumerator name: TYPE_PACKED_STRING_ARRAY

pub const PACKED_VECTOR2_ARRAY: VariantType = _

Godot enumerator name: TYPE_PACKED_VECTOR2_ARRAY

pub const PACKED_VECTOR3_ARRAY: VariantType = _

Godot enumerator name: TYPE_PACKED_VECTOR3_ARRAY

pub const PACKED_COLOR_ARRAY: VariantType = _

Godot enumerator name: TYPE_PACKED_COLOR_ARRAY

pub const PACKED_VECTOR4_ARRAY: VariantType = _

Godot enumerator name: TYPE_PACKED_VECTOR4_ARRAY

pub const MAX: VariantType = _

Godot enumerator name: TYPE_MAX

Trait Implementations§

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impl Clone for VariantType

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fn clone(&self) -> VariantType

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VariantType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EngineEnum for VariantType

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fn try_from_ord(ord: i32) -> Option<VariantType>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn as_str(&self) -> &'static str

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fn godot_name(&self) -> &'static str

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fn from_ord(ord: i32) -> Self

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impl FromGodot for VariantType

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fn try_from_godot( via: <VariantType as GodotConvert>::Via, ) -> Result<VariantType, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for VariantType

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type Via = i32

The type through which Self is represented in Godot.
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impl Hash for VariantType

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IndexEnum for VariantType

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const ENUMERATOR_COUNT: usize = 39usize

Number of distinct enumerators in the enum. Read more
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fn to_index(self) -> usize

Converts the enumerator to usize, which can be used as an array index. Read more
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impl PartialEq for VariantType

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fn eq(&self, other: &VariantType) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for VariantType

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type ToVia<'v> = i32

Target type of to_godot(), which can differ from Via for pass-by-reference types. Read more
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fn to_godot(&self) -> <VariantType as ToGodot>::ToVia<'_>

Converts this type to the Godot type by reference, usually by cloning.
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for VariantType

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impl Eq for VariantType

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impl StructuralPartialEq for VariantType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.