Expand description
Functions for using the engine’s logging system in the editor.
Macros§
- Prints and returns the value of a given expression for quick and dirty debugging, using the engine’s logging system (visible in the editor).
- Print an error using the engine’s logging system (visible in the editor).
- Print a message using the engine’s logging system (visible in the editor).
- Creates a
Site
value from the current position in code, optionally with a function path for identification. - Print a warning using the engine’s logging system (visible in the editor).
Structs§
- Value representing a call site for errors and warnings. Can be constructed using the
godot_site
macro, or manually.
Functions§
- Print an error to the Godot console.
- Print a message to the Godot console.
- Print a warning to the Godot console.