Devlog

The godot-rust devlog is a place where development updates are announced, in a way that is more detailed than Mastodon and Twitter/X. It is intended for readers interested in gdext backgrounds, design choices and an outlook into the future.

We focus on larger improvements and elaborate how they impact gdext users. To keep track of smaller changes, have a look at pull requests and consider watching the repository.

If you are new to godot-rust and would like to get started, please refer to the book instead.

November 2024 dev update

v0.2 release, ergonomic arguments, RPC methods, node init, ...
Last updated

June 2024 dev update

Crates.io release, ScriptInstance, nicer errors and more!
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February 2024 dev update

Re-entrancy, virtual script methods, HSV colors, function call diagnostics...
Last updated

2023 in Review:
Establishing Rust as a Godot 4 language

A retrospective on the achievements of the godot-rust community in 2023.
Last updated

FFI optimizations and benchmarking

How caching enabled up to 40x speedup for some Godot API calls.
Last updated