Enum godot::builtin::VariantType

#[repr(i32)]
pub enum VariantType {
Show 39 variants Nil = 0, Bool = 1, Int = 2, Float = 3, String = 4, Vector2 = 5, Vector2i = 6, Rect2 = 7, Rect2i = 8, Vector3 = 9, Vector3i = 10, Transform2D = 11, Vector4 = 12, Vector4i = 13, Plane = 14, Quaternion = 15, Aabb = 16, Basis = 17, Transform3D = 18, Projection = 19, Color = 20, StringName = 21, NodePath = 22, Rid = 23, Object = 24, Callable = 25, Signal = 26, Dictionary = 27, Array = 28, PackedByteArray = 29, PackedInt32Array = 30, PackedInt64Array = 31, PackedFloat32Array = 32, PackedFloat64Array = 33, PackedStringArray = 34, PackedVector2Array = 35, PackedVector3Array = 36, PackedColorArray = 37, PackedVector4Array = 38,
}

Variants§

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Nil = 0

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Bool = 1

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Int = 2

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Float = 3

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String = 4

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Vector2 = 5

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Vector2i = 6

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Rect2 = 7

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Rect2i = 8

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Vector3 = 9

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Vector3i = 10

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Transform2D = 11

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Vector4 = 12

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Vector4i = 13

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Plane = 14

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Quaternion = 15

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Aabb = 16

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Basis = 17

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Transform3D = 18

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Projection = 19

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Color = 20

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StringName = 21

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NodePath = 22

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Rid = 23

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Object = 24

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Callable = 25

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Signal = 26

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Dictionary = 27

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Array = 28

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PackedByteArray = 29

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PackedInt32Array = 30

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PackedInt64Array = 31

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PackedFloat32Array = 32

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PackedFloat64Array = 33

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PackedStringArray = 34

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PackedVector2Array = 35

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PackedVector3Array = 36

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PackedColorArray = 37

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PackedVector4Array = 38

Trait Implementations§

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impl Clone for VariantType

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fn clone(&self) -> VariantType

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VariantType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl FromGodot for VariantType

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fn try_from_godot( via: <VariantType as GodotConvert>::Via ) -> Result<VariantType, ConvertError>

Performs the conversion.
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fn from_godot(via: Self::Via) -> Self

⚠️ Performs the conversion. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for VariantType

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type Via = i32

The type through which Self is represented in Godot.
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impl Hash for VariantType

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for VariantType

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fn cmp(&self, other: &VariantType) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl PartialEq for VariantType

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fn eq(&self, other: &VariantType) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for VariantType

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fn partial_cmp(&self, other: &VariantType) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl ToGodot for VariantType

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fn to_godot(&self) -> <VariantType as GodotConvert>::Via

Converts this type to the Godot type by reference, usually by cloning.
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fn into_godot(self) -> <VariantType as GodotConvert>::Via

Converts this type to the Godot type. Read more
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for VariantType

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impl Eq for VariantType

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impl StructuralPartialEq for VariantType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.