Enum godot::builtin::meta::registration::constant::ConstantKind
pub enum ConstantKind {
Integer(IntegerConstant),
Enum {
name: StringName,
enumerators: Vec<IntegerConstant>,
},
Bitfield {
name: StringName,
flags: Vec<IntegerConstant>,
},
}
Expand description
Whether the constant should be interpreted as a single integer, an enum with several variants, or a bitfield with several flags.
Variants§
Auto Trait Implementations§
impl Freeze for ConstantKind
impl RefUnwindSafe for ConstantKind
impl Send for ConstantKind
impl Sync for ConstantKind
impl Unpin for ConstantKind
impl UnwindSafe for ConstantKind
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more