Struct godot::builtin::meta::registration::method::ClassMethodInfo

pub struct ClassMethodInfo { /* private fields */ }
Expand description

All info needed to register a method for a class with Godot.

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impl ClassMethodInfo

pub unsafe fn from_signature<S>( class_name: ClassName, method_name: StringName, call_func: Option<unsafe extern "C" fn(_: *mut c_void, _: *mut __GdextClassInstance, _: *const *const __GdextVariant, _: i64, _: *mut __GdextVariant, _: *mut GDExtensionCallError)>, ptrcall_func: Option<unsafe extern "C" fn(_: *mut c_void, _: *mut __GdextClassInstance, _: *const *const __GdextType, _: *mut __GdextType)>, method_flags: MethodFlags, param_names: &[&str], default_arguments: Vec<Variant> ) -> ClassMethodInfo
where S: VarcallSignatureTuple,

§Safety

ptrcall_func, if provided, must:

  • Interpret its parameters according to the types specified in S.
  • Return the value that is specified in S, or return nothing if the return value is ().

call_func, if provided, must:

  • Interpret its parameters as a list of S::PARAM_COUNT Variants.
  • Return a Variant.

call_func and ptrcall_func, if provided, must:

  • Follow the behavior expected from the method_flags.

pub fn register_extension_class_method(&self)

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type Error = <U as TryFrom<T>>::Error

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