Struct SignalsInAnimationNode
pub struct SignalsInAnimationNode<'c> { /* private fields */ }
Expand description
A collection of signals for the AnimationNode
class.
Implementations§
§impl<'c> SignalsInAnimationNode<'c>
impl<'c> SignalsInAnimationNode<'c>
pub fn tree_changed(&mut self) -> SigTreeChanged<'c>
pub fn tree_changed(&mut self) -> SigTreeChanged<'c>
Signature: ()
pub fn animation_node_renamed(&mut self) -> SigAnimationNodeRenamed<'c>
pub fn animation_node_renamed(&mut self) -> SigAnimationNodeRenamed<'c>
Signature: (object_id: i64, old_name: GString, new_name: GString)
pub fn animation_node_removed(&mut self) -> SigAnimationNodeRemoved<'c>
pub fn animation_node_removed(&mut self) -> SigAnimationNodeRemoved<'c>
Signature: (object_id: i64, name: GString)
Auto Trait Implementations§
impl<'c> Freeze for SignalsInAnimationNode<'c>
impl<'c> RefUnwindSafe for SignalsInAnimationNode<'c>
impl<'c> !Send for SignalsInAnimationNode<'c>
impl<'c> !Sync for SignalsInAnimationNode<'c>
impl<'c> Unpin for SignalsInAnimationNode<'c>
impl<'c> !UnwindSafe for SignalsInAnimationNode<'c>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more