Struct StateMachineType
pub struct StateMachineType { /* private fields */ }Implementations§
§impl StateMachineType
impl StateMachineType
pub const ROOT: StateMachineType
pub const ROOT: StateMachineType
Godot enumerator name: STATE_MACHINE_TYPE_ROOT
pub const NESTED: StateMachineType
pub const NESTED: StateMachineType
Godot enumerator name: STATE_MACHINE_TYPE_NESTED
pub const GROUPED: StateMachineType
pub const GROUPED: StateMachineType
Godot enumerator name: STATE_MACHINE_TYPE_GROUPED
Trait Implementations§
§impl Clone for StateMachineType
impl Clone for StateMachineType
§fn clone(&self) -> StateMachineType
fn clone(&self) -> StateMachineType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for StateMachineType
impl Debug for StateMachineType
§impl EngineEnum for StateMachineType
impl EngineEnum for StateMachineType
fn try_from_ord(ord: i32) -> Option<StateMachineType>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [StateMachineType]
fn values() -> &'static [StateMachineType]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<StateMachineType>]
fn all_constants() -> &'static [EnumConstant<StateMachineType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for StateMachineType
impl FromGodot for StateMachineType
§fn try_from_godot(
via: <StateMachineType as GodotConvert>::Via,
) -> Result<StateMachineType, ConvertError>
fn try_from_godot( via: <StateMachineType as GodotConvert>::Via, ) -> Result<StateMachineType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for StateMachineType
impl GodotConvert for StateMachineType
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for StateMachineType
impl Hash for StateMachineType
§impl PartialEq for StateMachineType
impl PartialEq for StateMachineType
§impl ToGodot for StateMachineType
impl ToGodot for StateMachineType
§fn to_godot(&self) -> <StateMachineType as GodotConvert>::Via
fn to_godot(&self) -> <StateMachineType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for StateMachineType
impl Var for StateMachineType
§type PubType = StateMachineType
type PubType = StateMachineType
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &StateMachineType) -> <StateMachineType as GodotConvert>::Via
fn var_get(field: &StateMachineType) -> <StateMachineType as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut StateMachineType,
value: <StateMachineType as GodotConvert>::Via,
)
fn var_set( field: &mut StateMachineType, value: <StateMachineType as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(field: &StateMachineType) -> <StateMachineType as Var>::PubType
fn var_pub_get(field: &StateMachineType) -> <StateMachineType as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut StateMachineType,
value: <StateMachineType as Var>::PubType,
)
fn var_pub_set( field: &mut StateMachineType, value: <StateMachineType as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for StateMachineType
impl Element for StateMachineType
impl Eq for StateMachineType
impl Export for StateMachineType
impl StructuralPartialEq for StateMachineType
Auto Trait Implementations§
impl Freeze for StateMachineType
impl RefUnwindSafe for StateMachineType
impl Send for StateMachineType
impl Sync for StateMachineType
impl Unpin for StateMachineType
impl UnsafeUnpin for StateMachineType
impl UnwindSafe for StateMachineType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more