Struct AnimationProcessCallback
pub struct AnimationProcessCallback { /* private fields */ }
Implementations§
§impl AnimationProcessCallback
impl AnimationProcessCallback
pub const PHYSICS: AnimationProcessCallback
pub const PHYSICS: AnimationProcessCallback
Godot enumerator name: ANIMATION_PROCESS_PHYSICS
pub const IDLE: AnimationProcessCallback
pub const IDLE: AnimationProcessCallback
Godot enumerator name: ANIMATION_PROCESS_IDLE
pub const MANUAL: AnimationProcessCallback
pub const MANUAL: AnimationProcessCallback
Godot enumerator name: ANIMATION_PROCESS_MANUAL
Trait Implementations§
§impl Clone for AnimationProcessCallback
impl Clone for AnimationProcessCallback
§fn clone(&self) -> AnimationProcessCallback
fn clone(&self) -> AnimationProcessCallback
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnimationProcessCallback
impl Debug for AnimationProcessCallback
§impl EngineEnum for AnimationProcessCallback
impl EngineEnum for AnimationProcessCallback
fn try_from_ord(ord: i32) -> Option<AnimationProcessCallback>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [AnimationProcessCallback]
fn values() -> &'static [AnimationProcessCallback]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<AnimationProcessCallback>]
fn all_constants() -> &'static [EnumConstant<AnimationProcessCallback>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for AnimationProcessCallback
impl FromGodot for AnimationProcessCallback
§fn try_from_godot(
via: <AnimationProcessCallback as GodotConvert>::Via,
) -> Result<AnimationProcessCallback, ConvertError>
fn try_from_godot( via: <AnimationProcessCallback as GodotConvert>::Via, ) -> Result<AnimationProcessCallback, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AnimationProcessCallback
impl GodotConvert for AnimationProcessCallback
§impl Hash for AnimationProcessCallback
impl Hash for AnimationProcessCallback
§impl PartialEq for AnimationProcessCallback
impl PartialEq for AnimationProcessCallback
§impl ToGodot for AnimationProcessCallback
impl ToGodot for AnimationProcessCallback
§fn to_godot(&self) -> <AnimationProcessCallback as GodotConvert>::Via
fn to_godot(&self) -> <AnimationProcessCallback as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AnimationProcessCallback
impl Eq for AnimationProcessCallback
impl StructuralPartialEq for AnimationProcessCallback
Auto Trait Implementations§
impl Freeze for AnimationProcessCallback
impl RefUnwindSafe for AnimationProcessCallback
impl Send for AnimationProcessCallback
impl Sync for AnimationProcessCallback
impl Unpin for AnimationProcessCallback
impl UnwindSafe for AnimationProcessCallback
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more