Struct MixTarget
pub struct MixTarget { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for MixTarget
impl EngineEnum for MixTarget
§impl Export for MixTarget
impl Export for MixTarget
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for MixTarget
impl FromGodot for MixTarget
§fn try_from_godot(
via: <MixTarget as GodotConvert>::Via,
) -> Result<MixTarget, ConvertError>
fn try_from_godot( via: <MixTarget as GodotConvert>::Via, ) -> Result<MixTarget, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for MixTarget
impl ToGodot for MixTarget
§fn to_godot(&self) -> <MixTarget as GodotConvert>::Via
fn to_godot(&self) -> <MixTarget as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for MixTarget
impl Var for MixTarget
§fn var_get(field: &MixTarget) -> <MixTarget as GodotConvert>::Via
fn var_get(field: &MixTarget) -> <MixTarget as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut MixTarget, value: <MixTarget as GodotConvert>::Via)
fn var_set(field: &mut MixTarget, value: <MixTarget as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &MixTarget) -> <MixTarget as Var>::PubType
fn var_pub_get(field: &MixTarget) -> <MixTarget as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut MixTarget, value: <MixTarget as Var>::PubType)
fn var_pub_set(field: &mut MixTarget, value: <MixTarget as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for MixTarget
impl Eq for MixTarget
impl StructuralPartialEq for MixTarget
Auto Trait Implementations§
impl Freeze for MixTarget
impl RefUnwindSafe for MixTarget
impl Send for MixTarget
impl Sync for MixTarget
impl Unpin for MixTarget
impl UnwindSafe for MixTarget
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more