Struct ActionMode
pub struct ActionMode { /* private fields */ }
Implementations§
§impl ActionMode
impl ActionMode
pub const PRESS: ActionMode
pub const PRESS: ActionMode
Godot enumerator name: ACTION_MODE_BUTTON_PRESS
pub const RELEASE: ActionMode
pub const RELEASE: ActionMode
Godot enumerator name: ACTION_MODE_BUTTON_RELEASE
Trait Implementations§
§impl Clone for ActionMode
impl Clone for ActionMode
§fn clone(&self) -> ActionMode
fn clone(&self) -> ActionMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ActionMode
impl Debug for ActionMode
§impl EngineEnum for ActionMode
impl EngineEnum for ActionMode
fn try_from_ord(ord: i32) -> Option<ActionMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ActionMode]
fn values() -> &'static [ActionMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ActionMode>]
fn all_constants() -> &'static [EnumConstant<ActionMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ActionMode
impl FromGodot for ActionMode
§fn try_from_godot(
via: <ActionMode as GodotConvert>::Via,
) -> Result<ActionMode, ConvertError>
fn try_from_godot( via: <ActionMode as GodotConvert>::Via, ) -> Result<ActionMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ActionMode
impl GodotConvert for ActionMode
§impl Hash for ActionMode
impl Hash for ActionMode
§impl PartialEq for ActionMode
impl PartialEq for ActionMode
§impl ToGodot for ActionMode
impl ToGodot for ActionMode
§fn to_godot(&self) -> <ActionMode as GodotConvert>::Via
fn to_godot(&self) -> <ActionMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ActionMode
impl Eq for ActionMode
impl StructuralPartialEq for ActionMode
Auto Trait Implementations§
impl Freeze for ActionMode
impl RefUnwindSafe for ActionMode
impl Send for ActionMode
impl Sync for ActionMode
impl Unpin for ActionMode
impl UnwindSafe for ActionMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more