Struct ColorModeType
pub struct ColorModeType { /* private fields */ }Implementations§
§impl ColorModeType
impl ColorModeType
pub const RGB: ColorModeType
pub const RGB: ColorModeType
Godot enumerator name: MODE_RGB
pub const HSV: ColorModeType
pub const HSV: ColorModeType
Godot enumerator name: MODE_HSV
pub const RAW: ColorModeType
pub const RAW: ColorModeType
Godot enumerator name: MODE_RAW
pub const LINEAR: ColorModeType
pub const LINEAR: ColorModeType
Godot enumerator name: MODE_LINEAR
pub const OKHSL: ColorModeType
pub const OKHSL: ColorModeType
Godot enumerator name: MODE_OKHSL
Trait Implementations§
§impl Clone for ColorModeType
impl Clone for ColorModeType
§fn clone(&self) -> ColorModeType
fn clone(&self) -> ColorModeType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ColorModeType
impl Debug for ColorModeType
§impl EngineEnum for ColorModeType
impl EngineEnum for ColorModeType
fn try_from_ord(ord: i32) -> Option<ColorModeType>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ColorModeType]
fn values() -> &'static [ColorModeType]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ColorModeType>]
fn all_constants() -> &'static [EnumConstant<ColorModeType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for ColorModeType
impl Export for ColorModeType
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ColorModeType
impl FromGodot for ColorModeType
§fn try_from_godot(
via: <ColorModeType as GodotConvert>::Via,
) -> Result<ColorModeType, ConvertError>
fn try_from_godot( via: <ColorModeType as GodotConvert>::Via, ) -> Result<ColorModeType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ColorModeType
impl GodotConvert for ColorModeType
§impl Hash for ColorModeType
impl Hash for ColorModeType
§impl PartialEq for ColorModeType
impl PartialEq for ColorModeType
§impl ToGodot for ColorModeType
impl ToGodot for ColorModeType
§fn to_godot(&self) -> <ColorModeType as GodotConvert>::Via
fn to_godot(&self) -> <ColorModeType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ColorModeType
impl Var for ColorModeType
§type PubType = ColorModeType
type PubType = ColorModeType
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &ColorModeType) -> <ColorModeType as GodotConvert>::Via
fn var_get(field: &ColorModeType) -> <ColorModeType as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut ColorModeType,
value: <ColorModeType as GodotConvert>::Via,
)
fn var_set( field: &mut ColorModeType, value: <ColorModeType as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &ColorModeType) -> <ColorModeType as Var>::PubType
fn var_pub_get(field: &ColorModeType) -> <ColorModeType as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut ColorModeType,
value: <ColorModeType as Var>::PubType,
)
fn var_pub_set( field: &mut ColorModeType, value: <ColorModeType as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ColorModeType
impl Eq for ColorModeType
impl StructuralPartialEq for ColorModeType
Auto Trait Implementations§
impl Freeze for ColorModeType
impl RefUnwindSafe for ColorModeType
impl Send for ColorModeType
impl Sync for ColorModeType
impl Unpin for ColorModeType
impl UnwindSafe for ColorModeType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more