Struct godot::classes::compositor_effect::EffectCallbackType
pub struct EffectCallbackType { /* private fields */ }
Available on crate feature
experimental-godot-api
only.Implementations§
§impl EffectCallbackType
impl EffectCallbackType
pub const PRE_OPAQUE: EffectCallbackType = _
pub const PRE_OPAQUE: EffectCallbackType = _
Godot enumerator name: EFFECT_CALLBACK_TYPE_PRE_OPAQUE
pub const POST_OPAQUE: EffectCallbackType = _
pub const POST_OPAQUE: EffectCallbackType = _
Godot enumerator name: EFFECT_CALLBACK_TYPE_POST_OPAQUE
pub const POST_SKY: EffectCallbackType = _
pub const POST_SKY: EffectCallbackType = _
Godot enumerator name: EFFECT_CALLBACK_TYPE_POST_SKY
pub const PRE_TRANSPARENT: EffectCallbackType = _
pub const PRE_TRANSPARENT: EffectCallbackType = _
Godot enumerator name: EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT
pub const POST_TRANSPARENT: EffectCallbackType = _
pub const POST_TRANSPARENT: EffectCallbackType = _
Godot enumerator name: EFFECT_CALLBACK_TYPE_POST_TRANSPARENT
pub const MAX: EffectCallbackType = _
pub const MAX: EffectCallbackType = _
Godot enumerator name: EFFECT_CALLBACK_TYPE_MAX
Trait Implementations§
§impl Clone for EffectCallbackType
impl Clone for EffectCallbackType
§fn clone(&self) -> EffectCallbackType
fn clone(&self) -> EffectCallbackType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EffectCallbackType
impl Debug for EffectCallbackType
§impl EngineEnum for EffectCallbackType
impl EngineEnum for EffectCallbackType
§impl FromGodot for EffectCallbackType
impl FromGodot for EffectCallbackType
§fn try_from_godot(
via: <EffectCallbackType as GodotConvert>::Via,
) -> Result<EffectCallbackType, ConvertError>
fn try_from_godot( via: <EffectCallbackType as GodotConvert>::Via, ) -> Result<EffectCallbackType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EffectCallbackType
impl GodotConvert for EffectCallbackType
§impl Hash for EffectCallbackType
impl Hash for EffectCallbackType
§impl IndexEnum for EffectCallbackType
impl IndexEnum for EffectCallbackType
§impl PartialEq for EffectCallbackType
impl PartialEq for EffectCallbackType
§impl ToGodot for EffectCallbackType
impl ToGodot for EffectCallbackType
impl Copy for EffectCallbackType
impl Eq for EffectCallbackType
impl StructuralPartialEq for EffectCallbackType
Auto Trait Implementations§
impl Freeze for EffectCallbackType
impl RefUnwindSafe for EffectCallbackType
impl Send for EffectCallbackType
impl Sync for EffectCallbackType
impl Unpin for EffectCallbackType
impl UnwindSafe for EffectCallbackType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)