Struct PathRotation
pub struct PathRotation { /* private fields */ }
Implementations§
§impl PathRotation
impl PathRotation
pub const POLYGON: PathRotation
pub const POLYGON: PathRotation
Godot enumerator name: PATH_ROTATION_POLYGON
pub const PATH: PathRotation
pub const PATH: PathRotation
Godot enumerator name: PATH_ROTATION_PATH
pub const PATH_FOLLOW: PathRotation
pub const PATH_FOLLOW: PathRotation
Godot enumerator name: PATH_ROTATION_PATH_FOLLOW
Trait Implementations§
§impl Clone for PathRotation
impl Clone for PathRotation
§fn clone(&self) -> PathRotation
fn clone(&self) -> PathRotation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PathRotation
impl Debug for PathRotation
§impl EngineEnum for PathRotation
impl EngineEnum for PathRotation
fn try_from_ord(ord: i32) -> Option<PathRotation>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [PathRotation]
fn values() -> &'static [PathRotation]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<PathRotation>]
fn all_constants() -> &'static [EnumConstant<PathRotation>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for PathRotation
impl FromGodot for PathRotation
§fn try_from_godot(
via: <PathRotation as GodotConvert>::Via,
) -> Result<PathRotation, ConvertError>
fn try_from_godot( via: <PathRotation as GodotConvert>::Via, ) -> Result<PathRotation, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for PathRotation
impl GodotConvert for PathRotation
§impl Hash for PathRotation
impl Hash for PathRotation
§impl PartialEq for PathRotation
impl PartialEq for PathRotation
§impl ToGodot for PathRotation
impl ToGodot for PathRotation
§fn to_godot(&self) -> <PathRotation as GodotConvert>::Via
fn to_godot(&self) -> <PathRotation as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PathRotation
impl Eq for PathRotation
impl StructuralPartialEq for PathRotation
Auto Trait Implementations§
impl Freeze for PathRotation
impl RefUnwindSafe for PathRotation
impl Send for PathRotation
impl Sync for PathRotation
impl Unpin for PathRotation
impl UnwindSafe for PathRotation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more