Struct TextureMode
pub struct TextureMode { /* private fields */ }
Implementations§
§impl TextureMode
impl TextureMode
pub const RGB: TextureMode
pub const RGB: TextureMode
Godot enumerator name: TEXTURE_MODE_RGB
pub const RED: TextureMode
pub const RED: TextureMode
Godot enumerator name: TEXTURE_MODE_RED
Trait Implementations§
§impl Clone for TextureMode
impl Clone for TextureMode
§fn clone(&self) -> TextureMode
fn clone(&self) -> TextureMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureMode
impl Debug for TextureMode
§impl EngineEnum for TextureMode
impl EngineEnum for TextureMode
fn try_from_ord(ord: i32) -> Option<TextureMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [TextureMode]
fn values() -> &'static [TextureMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<TextureMode>]
fn all_constants() -> &'static [EnumConstant<TextureMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for TextureMode
impl FromGodot for TextureMode
§fn try_from_godot(
via: <TextureMode as GodotConvert>::Via,
) -> Result<TextureMode, ConvertError>
fn try_from_godot( via: <TextureMode as GodotConvert>::Via, ) -> Result<TextureMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureMode
impl GodotConvert for TextureMode
§impl Hash for TextureMode
impl Hash for TextureMode
§impl PartialEq for TextureMode
impl PartialEq for TextureMode
§impl ToGodot for TextureMode
impl ToGodot for TextureMode
§fn to_godot(&self) -> <TextureMode as GodotConvert>::Via
fn to_godot(&self) -> <TextureMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureMode
impl Eq for TextureMode
impl StructuralPartialEq for TextureMode
Auto Trait Implementations§
impl Freeze for TextureMode
impl RefUnwindSafe for TextureMode
impl Send for TextureMode
impl Sync for TextureMode
impl Unpin for TextureMode
impl UnwindSafe for TextureMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more