Struct SkyMode
pub struct SkyMode { /* private fields */ }
Implementations§
§impl SkyMode
impl SkyMode
pub const LIGHT_AND_SKY: SkyMode = _
pub const LIGHT_AND_SKY: SkyMode = _
Godot enumerator name: SKY_MODE_LIGHT_AND_SKY
pub const LIGHT_ONLY: SkyMode = _
pub const LIGHT_ONLY: SkyMode = _
Godot enumerator name: SKY_MODE_LIGHT_ONLY
Trait Implementations§
§impl EngineEnum for SkyMode
impl EngineEnum for SkyMode
§impl FromGodot for SkyMode
impl FromGodot for SkyMode
§fn try_from_godot(
via: <SkyMode as GodotConvert>::Via,
) -> Result<SkyMode, ConvertError>
fn try_from_godot( via: <SkyMode as GodotConvert>::Via, ) -> Result<SkyMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for SkyMode
impl ToGodot for SkyMode
impl Copy for SkyMode
impl Eq for SkyMode
impl StructuralPartialEq for SkyMode
Auto Trait Implementations§
impl Freeze for SkyMode
impl RefUnwindSafe for SkyMode
impl Send for SkyMode
impl Sync for SkyMode
impl Unpin for SkyMode
impl UnwindSafe for SkyMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more