Struct DebugFlags
pub struct DebugFlags { /* private fields */ }
Implementations§
§impl DebugFlags
impl DebugFlags
pub const DUMB_CLIENT: DebugFlags
pub const DUMB_CLIENT: DebugFlags
Godot enumerator name: DEBUG_FLAG_DUMB_CLIENT
pub const REMOTE_DEBUG: DebugFlags
pub const REMOTE_DEBUG: DebugFlags
Godot enumerator name: DEBUG_FLAG_REMOTE_DEBUG
pub const REMOTE_DEBUG_LOCALHOST: DebugFlags
pub const REMOTE_DEBUG_LOCALHOST: DebugFlags
Godot enumerator name: DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST
pub const VIEW_COLLISIONS: DebugFlags
pub const VIEW_COLLISIONS: DebugFlags
Godot enumerator name: DEBUG_FLAG_VIEW_COLLISIONS
pub const VIEW_NAVIGATION: DebugFlags
pub const VIEW_NAVIGATION: DebugFlags
Godot enumerator name: DEBUG_FLAG_VIEW_NAVIGATION
Trait Implementations§
§impl BitOr for DebugFlags
impl BitOr for DebugFlags
§type Output = DebugFlags
type Output = DebugFlags
The resulting type after applying the
|
operator.§fn bitor(self, rhs: DebugFlags) -> <DebugFlags as BitOr>::Output
fn bitor(self, rhs: DebugFlags) -> <DebugFlags as BitOr>::Output
Performs the
|
operation. Read more§impl Clone for DebugFlags
impl Clone for DebugFlags
§fn clone(&self) -> DebugFlags
fn clone(&self) -> DebugFlags
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DebugFlags
impl Debug for DebugFlags
§impl Default for DebugFlags
impl Default for DebugFlags
§fn default() -> DebugFlags
fn default() -> DebugFlags
Returns the “default value” for a type. Read more
§impl EngineBitfield for DebugFlags
impl EngineBitfield for DebugFlags
§impl FromGodot for DebugFlags
impl FromGodot for DebugFlags
§fn try_from_godot(
via: <DebugFlags as GodotConvert>::Via,
) -> Result<DebugFlags, ConvertError>
fn try_from_godot( via: <DebugFlags as GodotConvert>::Via, ) -> Result<DebugFlags, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DebugFlags
impl GodotConvert for DebugFlags
§impl Hash for DebugFlags
impl Hash for DebugFlags
§impl PartialEq for DebugFlags
impl PartialEq for DebugFlags
§impl ToGodot for DebugFlags
impl ToGodot for DebugFlags
impl Copy for DebugFlags
impl Eq for DebugFlags
impl StructuralPartialEq for DebugFlags
Auto Trait Implementations§
impl Freeze for DebugFlags
impl RefUnwindSafe for DebugFlags
impl Send for DebugFlags
impl Sync for DebugFlags
impl Unpin for DebugFlags
impl UnwindSafe for DebugFlags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more