Struct InternalImportCategory
pub struct InternalImportCategory { /* private fields */ }
Implementations§
§impl InternalImportCategory
impl InternalImportCategory
pub const NODE: InternalImportCategory
pub const NODE: InternalImportCategory
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_NODE
pub const MESH_3D_NODE: InternalImportCategory
pub const MESH_3D_NODE: InternalImportCategory
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE
pub const MESH: InternalImportCategory
pub const MESH: InternalImportCategory
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_MESH
pub const MATERIAL: InternalImportCategory
pub const MATERIAL: InternalImportCategory
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_MATERIAL
pub const ANIMATION: InternalImportCategory
pub const ANIMATION: InternalImportCategory
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_ANIMATION
pub const ANIMATION_NODE: InternalImportCategory
pub const ANIMATION_NODE: InternalImportCategory
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE
pub const SKELETON_3D_NODE: InternalImportCategory
pub const SKELETON_3D_NODE: InternalImportCategory
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE
pub const MAX: InternalImportCategory
pub const MAX: InternalImportCategory
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_MAX
Trait Implementations§
§impl Clone for InternalImportCategory
impl Clone for InternalImportCategory
§fn clone(&self) -> InternalImportCategory
fn clone(&self) -> InternalImportCategory
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for InternalImportCategory
impl Debug for InternalImportCategory
§impl EngineEnum for InternalImportCategory
impl EngineEnum for InternalImportCategory
§impl FromGodot for InternalImportCategory
impl FromGodot for InternalImportCategory
§fn try_from_godot(
via: <InternalImportCategory as GodotConvert>::Via,
) -> Result<InternalImportCategory, ConvertError>
fn try_from_godot( via: <InternalImportCategory as GodotConvert>::Via, ) -> Result<InternalImportCategory, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for InternalImportCategory
impl GodotConvert for InternalImportCategory
§impl Hash for InternalImportCategory
impl Hash for InternalImportCategory
§impl IndexEnum for InternalImportCategory
impl IndexEnum for InternalImportCategory
§impl PartialEq for InternalImportCategory
impl PartialEq for InternalImportCategory
§impl ToGodot for InternalImportCategory
impl ToGodot for InternalImportCategory
impl Copy for InternalImportCategory
impl Eq for InternalImportCategory
impl StructuralPartialEq for InternalImportCategory
Auto Trait Implementations§
impl Freeze for InternalImportCategory
impl RefUnwindSafe for InternalImportCategory
impl Send for InternalImportCategory
impl Sync for InternalImportCategory
impl Unpin for InternalImportCategory
impl UnwindSafe for InternalImportCategory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more