pub struct InternalImportCategory { /* private fields */ }
Implementations§
§impl InternalImportCategory
impl InternalImportCategory
pub const NODE: InternalImportCategory = _
pub const NODE: InternalImportCategory = _
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_NODE
pub const MESH_3D_NODE: InternalImportCategory = _
pub const MESH_3D_NODE: InternalImportCategory = _
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE
pub const MESH: InternalImportCategory = _
pub const MESH: InternalImportCategory = _
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_MESH
pub const MATERIAL: InternalImportCategory = _
pub const MATERIAL: InternalImportCategory = _
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_MATERIAL
pub const ANIMATION: InternalImportCategory = _
pub const ANIMATION: InternalImportCategory = _
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_ANIMATION
pub const ANIMATION_NODE: InternalImportCategory = _
pub const ANIMATION_NODE: InternalImportCategory = _
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE
pub const SKELETON_3D_NODE: InternalImportCategory = _
pub const SKELETON_3D_NODE: InternalImportCategory = _
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE
pub const MAX: InternalImportCategory = _
pub const MAX: InternalImportCategory = _
Godot enumerator name: INTERNAL_IMPORT_CATEGORY_MAX
Trait Implementations§
§impl Clone for InternalImportCategory
impl Clone for InternalImportCategory
§fn clone(&self) -> InternalImportCategory
fn clone(&self) -> InternalImportCategory
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for InternalImportCategory
impl Debug for InternalImportCategory
§impl EngineEnum for InternalImportCategory
impl EngineEnum for InternalImportCategory
§impl FromGodot for InternalImportCategory
impl FromGodot for InternalImportCategory
§fn try_from_godot(
via: <InternalImportCategory as GodotConvert>::Via,
) -> Result<InternalImportCategory, ConvertError>
fn try_from_godot( via: <InternalImportCategory as GodotConvert>::Via, ) -> Result<InternalImportCategory, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for InternalImportCategory
impl GodotConvert for InternalImportCategory
§impl Hash for InternalImportCategory
impl Hash for InternalImportCategory
§impl IndexEnum for InternalImportCategory
impl IndexEnum for InternalImportCategory
§impl PartialEq for InternalImportCategory
impl PartialEq for InternalImportCategory
§impl ToGodot for InternalImportCategory
impl ToGodot for InternalImportCategory
impl Copy for InternalImportCategory
impl Eq for InternalImportCategory
impl StructuralPartialEq for InternalImportCategory
Auto Trait Implementations§
impl Freeze for InternalImportCategory
impl RefUnwindSafe for InternalImportCategory
impl Send for InternalImportCategory
impl Sync for InternalImportCategory
impl Unpin for InternalImportCategory
impl UnwindSafe for InternalImportCategory
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)