Struct TreeArea
pub struct TreeArea { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for TreeArea
impl EngineEnum for TreeArea
§impl Export for TreeArea
impl Export for TreeArea
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for TreeArea
impl FromGodot for TreeArea
§fn try_from_godot(
via: <TreeArea as GodotConvert>::Via,
) -> Result<TreeArea, ConvertError>
fn try_from_godot( via: <TreeArea as GodotConvert>::Via, ) -> Result<TreeArea, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for TreeArea
impl ToGodot for TreeArea
§fn to_godot(&self) -> <TreeArea as GodotConvert>::Via
fn to_godot(&self) -> <TreeArea as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for TreeArea
impl Var for TreeArea
§fn var_get(field: &TreeArea) -> <TreeArea as GodotConvert>::Via
fn var_get(field: &TreeArea) -> <TreeArea as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut TreeArea, value: <TreeArea as GodotConvert>::Via)
fn var_set(field: &mut TreeArea, value: <TreeArea as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &TreeArea) -> <TreeArea as Var>::PubType
fn var_pub_get(field: &TreeArea) -> <TreeArea as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut TreeArea, value: <TreeArea as Var>::PubType)
fn var_pub_set(field: &mut TreeArea, value: <TreeArea as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for TreeArea
impl Eq for TreeArea
impl StructuralPartialEq for TreeArea
Auto Trait Implementations§
impl Freeze for TreeArea
impl RefUnwindSafe for TreeArea
impl Send for TreeArea
impl Sync for TreeArea
impl Unpin for TreeArea
impl UnwindSafe for TreeArea
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more