Struct CellularReturnType
pub struct CellularReturnType { /* private fields */ }
Implementations§
§impl CellularReturnType
impl CellularReturnType
pub const CELL_VALUE: CellularReturnType
pub const CELL_VALUE: CellularReturnType
Godot enumerator name: RETURN_CELL_VALUE
pub const DISTANCE: CellularReturnType
pub const DISTANCE: CellularReturnType
Godot enumerator name: RETURN_DISTANCE
pub const DISTANCE2: CellularReturnType
pub const DISTANCE2: CellularReturnType
Godot enumerator name: RETURN_DISTANCE2
pub const DISTANCE2_ADD: CellularReturnType
pub const DISTANCE2_ADD: CellularReturnType
Godot enumerator name: RETURN_DISTANCE2_ADD
pub const DISTANCE2_SUB: CellularReturnType
pub const DISTANCE2_SUB: CellularReturnType
Godot enumerator name: RETURN_DISTANCE2_SUB
pub const DISTANCE2_MUL: CellularReturnType
pub const DISTANCE2_MUL: CellularReturnType
Godot enumerator name: RETURN_DISTANCE2_MUL
pub const DISTANCE2_DIV: CellularReturnType
pub const DISTANCE2_DIV: CellularReturnType
Godot enumerator name: RETURN_DISTANCE2_DIV
Trait Implementations§
§impl Clone for CellularReturnType
impl Clone for CellularReturnType
§fn clone(&self) -> CellularReturnType
fn clone(&self) -> CellularReturnType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CellularReturnType
impl Debug for CellularReturnType
§impl EngineEnum for CellularReturnType
impl EngineEnum for CellularReturnType
§impl FromGodot for CellularReturnType
impl FromGodot for CellularReturnType
§fn try_from_godot(
via: <CellularReturnType as GodotConvert>::Via,
) -> Result<CellularReturnType, ConvertError>
fn try_from_godot( via: <CellularReturnType as GodotConvert>::Via, ) -> Result<CellularReturnType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CellularReturnType
impl GodotConvert for CellularReturnType
§impl Hash for CellularReturnType
impl Hash for CellularReturnType
§impl PartialEq for CellularReturnType
impl PartialEq for CellularReturnType
§impl ToGodot for CellularReturnType
impl ToGodot for CellularReturnType
impl Copy for CellularReturnType
impl Eq for CellularReturnType
impl StructuralPartialEq for CellularReturnType
Auto Trait Implementations§
impl Freeze for CellularReturnType
impl RefUnwindSafe for CellularReturnType
impl Send for CellularReturnType
impl Sync for CellularReturnType
impl Unpin for CellularReturnType
impl UnwindSafe for CellularReturnType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more