Struct NoiseType
pub struct NoiseType { /* private fields */ }Implementations§
§impl NoiseType
impl NoiseType
pub const VALUE_CUBIC: NoiseType
pub const VALUE_CUBIC: NoiseType
Godot enumerator name: TYPE_VALUE_CUBIC
pub const SIMPLEX_SMOOTH: NoiseType
pub const SIMPLEX_SMOOTH: NoiseType
Godot enumerator name: TYPE_SIMPLEX_SMOOTH
Trait Implementations§
impl Copy for NoiseType
impl Element for NoiseType
§impl EngineEnum for NoiseType
impl EngineEnum for NoiseType
impl Eq for NoiseType
impl Export for NoiseType
§impl FromGodot for NoiseType
impl FromGodot for NoiseType
§fn try_from_godot(
via: <NoiseType as GodotConvert>::Via,
) -> Result<NoiseType, ConvertError>
fn try_from_godot( via: <NoiseType as GodotConvert>::Via, ) -> Result<NoiseType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for NoiseType
impl GodotConvert for NoiseType
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
impl StructuralPartialEq for NoiseType
§impl ToGodot for NoiseType
impl ToGodot for NoiseType
§fn to_godot(&self) -> <NoiseType as GodotConvert>::Via
fn to_godot(&self) -> <NoiseType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for NoiseType
impl Var for NoiseType
§fn var_get(field: &NoiseType) -> <NoiseType as GodotConvert>::Via
fn var_get(field: &NoiseType) -> <NoiseType as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut NoiseType, value: <NoiseType as GodotConvert>::Via)
fn var_set(field: &mut NoiseType, value: <NoiseType as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.Auto Trait Implementations§
impl Freeze for NoiseType
impl RefUnwindSafe for NoiseType
impl Send for NoiseType
impl Sync for NoiseType
impl Unpin for NoiseType
impl UnsafeUnpin for NoiseType
impl UnwindSafe for NoiseType
Blanket Implementations§
impl<T> AsDirectElement<T> for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more