Struct NoiseType
pub struct NoiseType { /* private fields */ }Implementations§
§impl NoiseType
impl NoiseType
pub const VALUE_CUBIC: NoiseType
pub const VALUE_CUBIC: NoiseType
Godot enumerator name: TYPE_VALUE_CUBIC
pub const SIMPLEX_SMOOTH: NoiseType
pub const SIMPLEX_SMOOTH: NoiseType
Godot enumerator name: TYPE_SIMPLEX_SMOOTH
Trait Implementations§
§impl EngineEnum for NoiseType
impl EngineEnum for NoiseType
§impl Export for NoiseType
impl Export for NoiseType
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for NoiseType
impl FromGodot for NoiseType
§fn try_from_godot(
via: <NoiseType as GodotConvert>::Via,
) -> Result<NoiseType, ConvertError>
fn try_from_godot( via: <NoiseType as GodotConvert>::Via, ) -> Result<NoiseType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for NoiseType
impl ToGodot for NoiseType
§fn to_godot(&self) -> <NoiseType as GodotConvert>::Via
fn to_godot(&self) -> <NoiseType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for NoiseType
impl Var for NoiseType
§fn var_get(field: &NoiseType) -> <NoiseType as GodotConvert>::Via
fn var_get(field: &NoiseType) -> <NoiseType as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut NoiseType, value: <NoiseType as GodotConvert>::Via)
fn var_set(field: &mut NoiseType, value: <NoiseType as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &NoiseType) -> <NoiseType as Var>::PubType
fn var_pub_get(field: &NoiseType) -> <NoiseType as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut NoiseType, value: <NoiseType as Var>::PubType)
fn var_pub_set(field: &mut NoiseType, value: <NoiseType as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for NoiseType
impl Eq for NoiseType
impl StructuralPartialEq for NoiseType
Auto Trait Implementations§
impl Freeze for NoiseType
impl RefUnwindSafe for NoiseType
impl Send for NoiseType
impl Sync for NoiseType
impl Unpin for NoiseType
impl UnwindSafe for NoiseType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more