Struct ExGetSceneNodePath
pub struct ExGetSceneNodePath<'a> { /* private fields */ }
Expand description
Default-param extender for GltfNode::get_scene_node_path_ex
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Implementations§
§impl<'a> ExGetSceneNodePath<'a>
impl<'a> ExGetSceneNodePath<'a>
pub fn handle_skeletons(self, handle_skeletons: bool) -> ExGetSceneNodePath<'a>
pub fn done(self) -> NodePath
Auto Trait Implementations§
impl<'a> Freeze for ExGetSceneNodePath<'a>
impl<'a> RefUnwindSafe for ExGetSceneNodePath<'a>
impl<'a> !Send for ExGetSceneNodePath<'a>
impl<'a> !Sync for ExGetSceneNodePath<'a>
impl<'a> Unpin for ExGetSceneNodePath<'a>
impl<'a> !UnwindSafe for ExGetSceneNodePath<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more