Struct Interpolation
pub struct Interpolation { /* private fields */ }
Implementations§
§impl Interpolation
impl Interpolation
pub const NEAREST: Interpolation
pub const NEAREST: Interpolation
Godot enumerator name: INTERPOLATE_NEAREST
pub const BILINEAR: Interpolation
pub const BILINEAR: Interpolation
Godot enumerator name: INTERPOLATE_BILINEAR
pub const CUBIC: Interpolation
pub const CUBIC: Interpolation
Godot enumerator name: INTERPOLATE_CUBIC
pub const TRILINEAR: Interpolation
pub const TRILINEAR: Interpolation
Godot enumerator name: INTERPOLATE_TRILINEAR
pub const LANCZOS: Interpolation
pub const LANCZOS: Interpolation
Godot enumerator name: INTERPOLATE_LANCZOS
Trait Implementations§
§impl Clone for Interpolation
impl Clone for Interpolation
§fn clone(&self) -> Interpolation
fn clone(&self) -> Interpolation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Interpolation
impl Debug for Interpolation
§impl EngineEnum for Interpolation
impl EngineEnum for Interpolation
fn try_from_ord(ord: i32) -> Option<Interpolation>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [Interpolation]
fn values() -> &'static [Interpolation]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<Interpolation>]
fn all_constants() -> &'static [EnumConstant<Interpolation>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for Interpolation
impl FromGodot for Interpolation
§fn try_from_godot(
via: <Interpolation as GodotConvert>::Via,
) -> Result<Interpolation, ConvertError>
fn try_from_godot( via: <Interpolation as GodotConvert>::Via, ) -> Result<Interpolation, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Interpolation
impl GodotConvert for Interpolation
§impl Hash for Interpolation
impl Hash for Interpolation
§impl PartialEq for Interpolation
impl PartialEq for Interpolation
§impl ToGodot for Interpolation
impl ToGodot for Interpolation
§fn to_godot(&self) -> <Interpolation as GodotConvert>::Via
fn to_godot(&self) -> <Interpolation as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Interpolation
impl Eq for Interpolation
impl StructuralPartialEq for Interpolation
Auto Trait Implementations§
impl Freeze for Interpolation
impl RefUnwindSafe for Interpolation
impl Send for Interpolation
impl Sync for Interpolation
impl Unpin for Interpolation
impl UnwindSafe for Interpolation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more