Struct SignalsInMultiplayerSpawner
pub struct SignalsInMultiplayerSpawner<'c> { /* private fields */ }
Expand description
A collection of signals for the MultiplayerSpawner
class.
Implementations§
§impl<'c> SignalsInMultiplayerSpawner<'c>
impl<'c> SignalsInMultiplayerSpawner<'c>
pub fn despawned(&mut self) -> SigDespawned<'c>
pub fn despawned(&mut self) -> SigDespawned<'c>
Signature: (node: Gd<Node>)
pub fn spawned(&mut self) -> SigSpawned<'c>
pub fn spawned(&mut self) -> SigSpawned<'c>
Signature: (node: Gd<Node>)
Auto Trait Implementations§
impl<'c> Freeze for SignalsInMultiplayerSpawner<'c>
impl<'c> RefUnwindSafe for SignalsInMultiplayerSpawner<'c>
impl<'c> !Send for SignalsInMultiplayerSpawner<'c>
impl<'c> !Sync for SignalsInMultiplayerSpawner<'c>
impl<'c> Unpin for SignalsInMultiplayerSpawner<'c>
impl<'c> !UnwindSafe for SignalsInMultiplayerSpawner<'c>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more