Struct PhysicsServer3DExtensionRayResult
#[repr(C)]pub struct PhysicsServer3DExtensionRayResult {
pub position: Vector3,
pub normal: Vector3,
pub rid: Rid,
pub collider_id: ObjectId,
pub raw_collider_ptr: *mut c_void,
pub shape: i32,
pub face_index: i32,
}
Expand description
Fields§
§position: Vector3
§normal: Vector3
§rid: Rid
§collider_id: ObjectId
§raw_collider_ptr: *mut c_void
§shape: i32
§face_index: i32
Implementations§
§impl PhysicsServer3DExtensionRayResult
impl PhysicsServer3DExtensionRayResult
pub fn get_collider(&self) -> Option<Gd<Object>>
pub fn get_collider(&self) -> Option<Gd<Object>>
Returns the object as a Gd<Node>
, or None
if it no longer exists.
pub fn set_collider<T>(&mut self, collider: Gd<T>)
pub fn set_collider<T>(&mut self, collider: Gd<T>)
Sets the object from a Gd
pointer holding Node
or a derived class.
Trait Implementations§
§impl Clone for PhysicsServer3DExtensionRayResult
impl Clone for PhysicsServer3DExtensionRayResult
§fn clone(&self) -> PhysicsServer3DExtensionRayResult
fn clone(&self) -> PhysicsServer3DExtensionRayResult
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PhysicsServer3DExtensionRayResult
impl Debug for PhysicsServer3DExtensionRayResult
impl StructuralPartialEq for PhysicsServer3DExtensionRayResult
Auto Trait Implementations§
impl Freeze for PhysicsServer3DExtensionRayResult
impl RefUnwindSafe for PhysicsServer3DExtensionRayResult
impl !Send for PhysicsServer3DExtensionRayResult
impl !Sync for PhysicsServer3DExtensionRayResult
impl Unpin for PhysicsServer3DExtensionRayResult
impl UnwindSafe for PhysicsServer3DExtensionRayResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more