godot::classes::notify

Enum Skeleton3DNotification

#[repr(i32)]
pub enum Skeleton3DNotification {
Show 53 variants UPDATE_SKELETON = 50, TRANSFORM_CHANGED = 2_000, ENTER_WORLD = 41, EXIT_WORLD = 42, VISIBILITY_CHANGED = 43, LOCAL_TRANSFORM_CHANGED = 44, ENTER_TREE = 10, EXIT_TREE = 11, MOVED_IN_PARENT = 12, READY = 13, PAUSED = 14, UNPAUSED = 15, PHYSICS_PROCESS = 16, PROCESS = 17, PARENTED = 18, UNPARENTED = 19, SCENE_INSTANTIATED = 20, DRAG_BEGIN = 21, DRAG_END = 22, PATH_RENAMED = 23, CHILD_ORDER_CHANGED = 24, INTERNAL_PROCESS = 25, INTERNAL_PHYSICS_PROCESS = 26, POST_ENTER_TREE = 27, DISABLED = 28, ENABLED = 29, RESET_PHYSICS_INTERPOLATION = 2_001, EDITOR_PRE_SAVE = 9_001, EDITOR_POST_SAVE = 9_002, WM_MOUSE_ENTER = 1_002, WM_MOUSE_EXIT = 1_003, WM_WINDOW_FOCUS_IN = 1_004, WM_WINDOW_FOCUS_OUT = 1_005, WM_CLOSE_REQUEST = 1_006, WM_GO_BACK_REQUEST = 1_007, WM_SIZE_CHANGED = 1_008, WM_DPI_CHANGE = 1_009, VP_MOUSE_ENTER = 1_010, VP_MOUSE_EXIT = 1_011, OS_MEMORY_WARNING = 2_009, TRANSLATION_CHANGED = 2_010, WM_ABOUT = 2_011, CRASH = 2_012, OS_IME_UPDATE = 2_013, APPLICATION_RESUMED = 2_014, APPLICATION_PAUSED = 2_015, APPLICATION_FOCUS_IN = 2_016, APPLICATION_FOCUS_OUT = 2_017, TEXT_SERVER_CHANGED = 2_018, POSTINITIALIZE = 0, PREDELETE = 1, EXTENSION_RELOADED = 2, Unknown(i32),
}
Expand description

Notification type for class Skeleton3D.

Makes it easier to keep an overview all possible notification variants for a given class, including notifications defined in base classes.

Contains the Unknown variant for forward compatibility.

Variants§

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UPDATE_SKELETON = 50

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TRANSFORM_CHANGED = 2_000

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ENTER_WORLD = 41

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EXIT_WORLD = 42

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VISIBILITY_CHANGED = 43

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LOCAL_TRANSFORM_CHANGED = 44

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ENTER_TREE = 10

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EXIT_TREE = 11

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MOVED_IN_PARENT = 12

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READY = 13

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PAUSED = 14

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UNPAUSED = 15

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PHYSICS_PROCESS = 16

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PROCESS = 17

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PARENTED = 18

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UNPARENTED = 19

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SCENE_INSTANTIATED = 20

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DRAG_BEGIN = 21

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DRAG_END = 22

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PATH_RENAMED = 23

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CHILD_ORDER_CHANGED = 24

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INTERNAL_PROCESS = 25

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INTERNAL_PHYSICS_PROCESS = 26

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POST_ENTER_TREE = 27

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DISABLED = 28

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ENABLED = 29

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RESET_PHYSICS_INTERPOLATION = 2_001

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EDITOR_PRE_SAVE = 9_001

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EDITOR_POST_SAVE = 9_002

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WM_MOUSE_ENTER = 1_002

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WM_MOUSE_EXIT = 1_003

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WM_WINDOW_FOCUS_IN = 1_004

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WM_WINDOW_FOCUS_OUT = 1_005

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WM_CLOSE_REQUEST = 1_006

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WM_GO_BACK_REQUEST = 1_007

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WM_SIZE_CHANGED = 1_008

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WM_DPI_CHANGE = 1_009

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VP_MOUSE_ENTER = 1_010

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VP_MOUSE_EXIT = 1_011

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OS_MEMORY_WARNING = 2_009

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TRANSLATION_CHANGED = 2_010

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WM_ABOUT = 2_011

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CRASH = 2_012

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OS_IME_UPDATE = 2_013

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APPLICATION_RESUMED = 2_014

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APPLICATION_PAUSED = 2_015

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APPLICATION_FOCUS_IN = 2_016

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APPLICATION_FOCUS_OUT = 2_017

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TEXT_SERVER_CHANGED = 2_018

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POSTINITIALIZE = 0

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PREDELETE = 1

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EXTENSION_RELOADED = 2

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Unknown(i32)

Since Godot represents notifications as integers, it’s always possible that a notification outside the known types is received. For example, the user can manually issue notifications through Object::notify().

This is also necessary if you develop an extension on a Godot version and want to be forward-compatible with newer versions. If Godot adds new notifications, they will be unknown to your extension, but you can still handle them.

Trait Implementations§

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impl Clone for Skeleton3DNotification

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fn clone(&self) -> Skeleton3DNotification

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Skeleton3DNotification

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<i32> for Skeleton3DNotification

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fn from(enumerator: i32) -> Skeleton3DNotification

Always succeeds, mapping unknown integers to the Unknown variant.

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impl Hash for Skeleton3DNotification

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Skeleton3DNotification

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fn cmp(&self, other: &Skeleton3DNotification) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 · Source§

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 · Source§

fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for Skeleton3DNotification

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fn eq(&self, other: &Skeleton3DNotification) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Skeleton3DNotification

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fn partial_cmp(&self, other: &Skeleton3DNotification) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for Skeleton3DNotification

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impl Eq for Skeleton3DNotification

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impl StructuralPartialEq for Skeleton3DNotification

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.