Enum Skeleton3DNotification
#[repr(i32)]pub enum Skeleton3DNotification {
Show 53 variants
UPDATE_SKELETON = 50,
TRANSFORM_CHANGED = 2_000,
ENTER_WORLD = 41,
EXIT_WORLD = 42,
VISIBILITY_CHANGED = 43,
LOCAL_TRANSFORM_CHANGED = 44,
ENTER_TREE = 10,
EXIT_TREE = 11,
MOVED_IN_PARENT = 12,
READY = 13,
PAUSED = 14,
UNPAUSED = 15,
PHYSICS_PROCESS = 16,
PROCESS = 17,
PARENTED = 18,
UNPARENTED = 19,
SCENE_INSTANTIATED = 20,
DRAG_BEGIN = 21,
DRAG_END = 22,
PATH_RENAMED = 23,
CHILD_ORDER_CHANGED = 24,
INTERNAL_PROCESS = 25,
INTERNAL_PHYSICS_PROCESS = 26,
POST_ENTER_TREE = 27,
DISABLED = 28,
ENABLED = 29,
RESET_PHYSICS_INTERPOLATION = 2_001,
EDITOR_PRE_SAVE = 9_001,
EDITOR_POST_SAVE = 9_002,
WM_MOUSE_ENTER = 1_002,
WM_MOUSE_EXIT = 1_003,
WM_WINDOW_FOCUS_IN = 1_004,
WM_WINDOW_FOCUS_OUT = 1_005,
WM_CLOSE_REQUEST = 1_006,
WM_GO_BACK_REQUEST = 1_007,
WM_SIZE_CHANGED = 1_008,
WM_DPI_CHANGE = 1_009,
VP_MOUSE_ENTER = 1_010,
VP_MOUSE_EXIT = 1_011,
OS_MEMORY_WARNING = 2_009,
TRANSLATION_CHANGED = 2_010,
WM_ABOUT = 2_011,
CRASH = 2_012,
OS_IME_UPDATE = 2_013,
APPLICATION_RESUMED = 2_014,
APPLICATION_PAUSED = 2_015,
APPLICATION_FOCUS_IN = 2_016,
APPLICATION_FOCUS_OUT = 2_017,
TEXT_SERVER_CHANGED = 2_018,
POSTINITIALIZE = 0,
PREDELETE = 1,
EXTENSION_RELOADED = 2,
Unknown(i32),
}
Expand description
Notification type for class Skeleton3D
.
Makes it easier to keep an overview all possible notification variants for a given class, including notifications defined in base classes.
Contains the Unknown
variant for forward compatibility.
Variants§
UPDATE_SKELETON = 50
TRANSFORM_CHANGED = 2_000
ENTER_WORLD = 41
EXIT_WORLD = 42
VISIBILITY_CHANGED = 43
LOCAL_TRANSFORM_CHANGED = 44
ENTER_TREE = 10
EXIT_TREE = 11
MOVED_IN_PARENT = 12
READY = 13
PAUSED = 14
UNPAUSED = 15
PHYSICS_PROCESS = 16
PROCESS = 17
PARENTED = 18
UNPARENTED = 19
SCENE_INSTANTIATED = 20
DRAG_BEGIN = 21
DRAG_END = 22
PATH_RENAMED = 23
CHILD_ORDER_CHANGED = 24
INTERNAL_PROCESS = 25
INTERNAL_PHYSICS_PROCESS = 26
POST_ENTER_TREE = 27
DISABLED = 28
ENABLED = 29
RESET_PHYSICS_INTERPOLATION = 2_001
EDITOR_PRE_SAVE = 9_001
EDITOR_POST_SAVE = 9_002
WM_MOUSE_ENTER = 1_002
WM_MOUSE_EXIT = 1_003
WM_WINDOW_FOCUS_IN = 1_004
WM_WINDOW_FOCUS_OUT = 1_005
WM_CLOSE_REQUEST = 1_006
WM_GO_BACK_REQUEST = 1_007
WM_SIZE_CHANGED = 1_008
WM_DPI_CHANGE = 1_009
VP_MOUSE_ENTER = 1_010
VP_MOUSE_EXIT = 1_011
OS_MEMORY_WARNING = 2_009
TRANSLATION_CHANGED = 2_010
WM_ABOUT = 2_011
CRASH = 2_012
OS_IME_UPDATE = 2_013
APPLICATION_RESUMED = 2_014
APPLICATION_PAUSED = 2_015
APPLICATION_FOCUS_IN = 2_016
APPLICATION_FOCUS_OUT = 2_017
TEXT_SERVER_CHANGED = 2_018
POSTINITIALIZE = 0
PREDELETE = 1
EXTENSION_RELOADED = 2
Unknown(i32)
Since Godot represents notifications as integers, it’s always possible that a notification outside the known types
is received. For example, the user can manually issue notifications through Object::notify()
.
This is also necessary if you develop an extension on a Godot version and want to be forward-compatible with newer versions. If Godot adds new notifications, they will be unknown to your extension, but you can still handle them.
Trait Implementations§
§impl Clone for Skeleton3DNotification
impl Clone for Skeleton3DNotification
§fn clone(&self) -> Skeleton3DNotification
fn clone(&self) -> Skeleton3DNotification
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Skeleton3DNotification
impl Debug for Skeleton3DNotification
§impl From<i32> for Skeleton3DNotification
impl From<i32> for Skeleton3DNotification
§fn from(enumerator: i32) -> Skeleton3DNotification
fn from(enumerator: i32) -> Skeleton3DNotification
Always succeeds, mapping unknown integers to the Unknown
variant.
§impl Hash for Skeleton3DNotification
impl Hash for Skeleton3DNotification
§impl Ord for Skeleton3DNotification
impl Ord for Skeleton3DNotification
§fn cmp(&self, other: &Skeleton3DNotification) -> Ordering
fn cmp(&self, other: &Skeleton3DNotification) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
§impl PartialEq for Skeleton3DNotification
impl PartialEq for Skeleton3DNotification
§impl PartialOrd for Skeleton3DNotification
impl PartialOrd for Skeleton3DNotification
impl Copy for Skeleton3DNotification
impl Eq for Skeleton3DNotification
impl StructuralPartialEq for Skeleton3DNotification
Auto Trait Implementations§
impl Freeze for Skeleton3DNotification
impl RefUnwindSafe for Skeleton3DNotification
impl Send for Skeleton3DNotification
impl Sync for Skeleton3DNotification
impl Unpin for Skeleton3DNotification
impl UnwindSafe for Skeleton3DNotification
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)