Struct ActionType
pub struct ActionType { /* private fields */ }Implementations§
§impl ActionType
impl ActionType
pub const BOOL: ActionType
pub const BOOL: ActionType
Godot enumerator name: OPENXR_ACTION_BOOL
pub const FLOAT: ActionType
pub const FLOAT: ActionType
Godot enumerator name: OPENXR_ACTION_FLOAT
pub const VECTOR2: ActionType
pub const VECTOR2: ActionType
Godot enumerator name: OPENXR_ACTION_VECTOR2
pub const POSE: ActionType
pub const POSE: ActionType
Godot enumerator name: OPENXR_ACTION_POSE
Trait Implementations§
§impl Clone for ActionType
impl Clone for ActionType
§fn clone(&self) -> ActionType
fn clone(&self) -> ActionType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ActionType
impl Debug for ActionType
§impl EngineEnum for ActionType
impl EngineEnum for ActionType
fn try_from_ord(ord: i32) -> Option<ActionType>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ActionType]
fn values() -> &'static [ActionType]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ActionType>]
fn all_constants() -> &'static [EnumConstant<ActionType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for ActionType
impl Export for ActionType
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ActionType
impl FromGodot for ActionType
§fn try_from_godot(
via: <ActionType as GodotConvert>::Via,
) -> Result<ActionType, ConvertError>
fn try_from_godot( via: <ActionType as GodotConvert>::Via, ) -> Result<ActionType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ActionType
impl GodotConvert for ActionType
§impl Hash for ActionType
impl Hash for ActionType
§impl PartialEq for ActionType
impl PartialEq for ActionType
§impl ToGodot for ActionType
impl ToGodot for ActionType
§fn to_godot(&self) -> <ActionType as GodotConvert>::Via
fn to_godot(&self) -> <ActionType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ActionType
impl Var for ActionType
§type PubType = ActionType
type PubType = ActionType
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &ActionType) -> <ActionType as GodotConvert>::Via
fn var_get(field: &ActionType) -> <ActionType as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut ActionType, value: <ActionType as GodotConvert>::Via)
fn var_set(field: &mut ActionType, value: <ActionType as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &ActionType) -> <ActionType as Var>::PubType
fn var_pub_get(field: &ActionType) -> <ActionType as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut ActionType, value: <ActionType as Var>::PubType)
fn var_pub_set(field: &mut ActionType, value: <ActionType as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ActionType
impl Eq for ActionType
impl StructuralPartialEq for ActionType
Auto Trait Implementations§
impl Freeze for ActionType
impl RefUnwindSafe for ActionType
impl Send for ActionType
impl Sync for ActionType
impl Unpin for ActionType
impl UnwindSafe for ActionType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more