Struct ShapeType
pub struct ShapeType { /* private fields */ }Implementations§
§impl ShapeType
impl ShapeType
pub const WORLD_BOUNDARY: ShapeType
pub const WORLD_BOUNDARY: ShapeType
Godot enumerator name: SHAPE_WORLD_BOUNDARY
pub const SEPARATION_RAY: ShapeType
pub const SEPARATION_RAY: ShapeType
Godot enumerator name: SHAPE_SEPARATION_RAY
pub const CONVEX_POLYGON: ShapeType
pub const CONVEX_POLYGON: ShapeType
Godot enumerator name: SHAPE_CONVEX_POLYGON
pub const CONCAVE_POLYGON: ShapeType
pub const CONCAVE_POLYGON: ShapeType
Godot enumerator name: SHAPE_CONCAVE_POLYGON
Trait Implementations§
§impl EngineEnum for ShapeType
impl EngineEnum for ShapeType
§impl Export for ShapeType
impl Export for ShapeType
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ShapeType
impl FromGodot for ShapeType
§fn try_from_godot(
via: <ShapeType as GodotConvert>::Via,
) -> Result<ShapeType, ConvertError>
fn try_from_godot( via: <ShapeType as GodotConvert>::Via, ) -> Result<ShapeType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for ShapeType
impl ToGodot for ShapeType
§fn to_godot(&self) -> <ShapeType as GodotConvert>::Via
fn to_godot(&self) -> <ShapeType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ShapeType
impl Var for ShapeType
§fn var_get(field: &ShapeType) -> <ShapeType as GodotConvert>::Via
fn var_get(field: &ShapeType) -> <ShapeType as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut ShapeType, value: <ShapeType as GodotConvert>::Via)
fn var_set(field: &mut ShapeType, value: <ShapeType as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &ShapeType) -> <ShapeType as Var>::PubType
fn var_pub_get(field: &ShapeType) -> <ShapeType as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut ShapeType, value: <ShapeType as Var>::PubType)
fn var_pub_set(field: &mut ShapeType, value: <ShapeType as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ShapeType
impl Eq for ShapeType
impl StructuralPartialEq for ShapeType
Auto Trait Implementations§
impl Freeze for ShapeType
impl RefUnwindSafe for ShapeType
impl Send for ShapeType
impl Sync for ShapeType
impl Unpin for ShapeType
impl UnwindSafe for ShapeType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more