Struct ShapeType
pub struct ShapeType { /* private fields */ }Implementations§
§impl ShapeType
impl ShapeType
pub const WORLD_BOUNDARY: ShapeType
pub const WORLD_BOUNDARY: ShapeType
Godot enumerator name: SHAPE_WORLD_BOUNDARY
pub const SEPARATION_RAY: ShapeType
pub const SEPARATION_RAY: ShapeType
Godot enumerator name: SHAPE_SEPARATION_RAY
pub const CONVEX_POLYGON: ShapeType
pub const CONVEX_POLYGON: ShapeType
Godot enumerator name: SHAPE_CONVEX_POLYGON
pub const CONCAVE_POLYGON: ShapeType
pub const CONCAVE_POLYGON: ShapeType
Godot enumerator name: SHAPE_CONCAVE_POLYGON
Trait Implementations§
impl Copy for ShapeType
impl Element for ShapeType
§impl EngineEnum for ShapeType
impl EngineEnum for ShapeType
impl Eq for ShapeType
impl Export for ShapeType
§impl FromGodot for ShapeType
impl FromGodot for ShapeType
§fn try_from_godot(
via: <ShapeType as GodotConvert>::Via,
) -> Result<ShapeType, ConvertError>
fn try_from_godot( via: <ShapeType as GodotConvert>::Via, ) -> Result<ShapeType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShapeType
impl GodotConvert for ShapeType
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
impl StructuralPartialEq for ShapeType
§impl ToGodot for ShapeType
impl ToGodot for ShapeType
§fn to_godot(&self) -> <ShapeType as GodotConvert>::Via
fn to_godot(&self) -> <ShapeType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ShapeType
impl Var for ShapeType
§fn var_get(field: &ShapeType) -> <ShapeType as GodotConvert>::Via
fn var_get(field: &ShapeType) -> <ShapeType as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut ShapeType, value: <ShapeType as GodotConvert>::Via)
fn var_set(field: &mut ShapeType, value: <ShapeType as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.Auto Trait Implementations§
impl Freeze for ShapeType
impl RefUnwindSafe for ShapeType
impl Send for ShapeType
impl Sync for ShapeType
impl Unpin for ShapeType
impl UnsafeUnpin for ShapeType
impl UnwindSafe for ShapeType
Blanket Implementations§
impl<T> AsDirectElement<T> for T
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more