Struct godot::classes::rendering_server::ViewportRenderInfoType
pub struct ViewportRenderInfoType { /* private fields */ }
Implementations§
§impl ViewportRenderInfoType
impl ViewportRenderInfoType
pub const VISIBLE: ViewportRenderInfoType = _
pub const VISIBLE: ViewportRenderInfoType = _
Godot enumerator name: VIEWPORT_RENDER_INFO_TYPE_VISIBLE
pub const SHADOW: ViewportRenderInfoType = _
pub const SHADOW: ViewportRenderInfoType = _
Godot enumerator name: VIEWPORT_RENDER_INFO_TYPE_SHADOW
pub const CANVAS: ViewportRenderInfoType = _
pub const CANVAS: ViewportRenderInfoType = _
Godot enumerator name: VIEWPORT_RENDER_INFO_TYPE_CANVAS
pub const MAX: ViewportRenderInfoType = _
pub const MAX: ViewportRenderInfoType = _
Godot enumerator name: VIEWPORT_RENDER_INFO_TYPE_MAX
Trait Implementations§
§impl Clone for ViewportRenderInfoType
impl Clone for ViewportRenderInfoType
§fn clone(&self) -> ViewportRenderInfoType
fn clone(&self) -> ViewportRenderInfoType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ViewportRenderInfoType
impl Debug for ViewportRenderInfoType
§impl EngineEnum for ViewportRenderInfoType
impl EngineEnum for ViewportRenderInfoType
§impl FromGodot for ViewportRenderInfoType
impl FromGodot for ViewportRenderInfoType
§fn try_from_godot(
via: <ViewportRenderInfoType as GodotConvert>::Via,
) -> Result<ViewportRenderInfoType, ConvertError>
fn try_from_godot( via: <ViewportRenderInfoType as GodotConvert>::Via, ) -> Result<ViewportRenderInfoType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ViewportRenderInfoType
impl GodotConvert for ViewportRenderInfoType
§impl Hash for ViewportRenderInfoType
impl Hash for ViewportRenderInfoType
§impl IndexEnum for ViewportRenderInfoType
impl IndexEnum for ViewportRenderInfoType
§impl PartialEq for ViewportRenderInfoType
impl PartialEq for ViewportRenderInfoType
§impl ToGodot for ViewportRenderInfoType
impl ToGodot for ViewportRenderInfoType
impl Copy for ViewportRenderInfoType
impl Eq for ViewportRenderInfoType
impl StructuralPartialEq for ViewportRenderInfoType
Auto Trait Implementations§
impl Freeze for ViewportRenderInfoType
impl RefUnwindSafe for ViewportRenderInfoType
impl Send for ViewportRenderInfoType
impl Sync for ViewportRenderInfoType
impl Unpin for ViewportRenderInfoType
impl UnwindSafe for ViewportRenderInfoType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)