Struct ThreadLoadStatus
pub struct ThreadLoadStatus { /* private fields */ }
Implementations§
§impl ThreadLoadStatus
impl ThreadLoadStatus
pub const INVALID_RESOURCE: ThreadLoadStatus
pub const INVALID_RESOURCE: ThreadLoadStatus
Godot enumerator name: THREAD_LOAD_INVALID_RESOURCE
pub const IN_PROGRESS: ThreadLoadStatus
pub const IN_PROGRESS: ThreadLoadStatus
Godot enumerator name: THREAD_LOAD_IN_PROGRESS
pub const FAILED: ThreadLoadStatus
pub const FAILED: ThreadLoadStatus
Godot enumerator name: THREAD_LOAD_FAILED
pub const LOADED: ThreadLoadStatus
pub const LOADED: ThreadLoadStatus
Godot enumerator name: THREAD_LOAD_LOADED
Trait Implementations§
§impl Clone for ThreadLoadStatus
impl Clone for ThreadLoadStatus
§fn clone(&self) -> ThreadLoadStatus
fn clone(&self) -> ThreadLoadStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ThreadLoadStatus
impl Debug for ThreadLoadStatus
§impl EngineEnum for ThreadLoadStatus
impl EngineEnum for ThreadLoadStatus
fn try_from_ord(ord: i32) -> Option<ThreadLoadStatus>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ThreadLoadStatus]
fn values() -> &'static [ThreadLoadStatus]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ThreadLoadStatus>]
fn all_constants() -> &'static [EnumConstant<ThreadLoadStatus>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ThreadLoadStatus
impl FromGodot for ThreadLoadStatus
§fn try_from_godot(
via: <ThreadLoadStatus as GodotConvert>::Via,
) -> Result<ThreadLoadStatus, ConvertError>
fn try_from_godot( via: <ThreadLoadStatus as GodotConvert>::Via, ) -> Result<ThreadLoadStatus, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ThreadLoadStatus
impl GodotConvert for ThreadLoadStatus
§impl Hash for ThreadLoadStatus
impl Hash for ThreadLoadStatus
§impl PartialEq for ThreadLoadStatus
impl PartialEq for ThreadLoadStatus
§impl ToGodot for ThreadLoadStatus
impl ToGodot for ThreadLoadStatus
§fn to_godot(&self) -> <ThreadLoadStatus as GodotConvert>::Via
fn to_godot(&self) -> <ThreadLoadStatus as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ThreadLoadStatus
impl Eq for ThreadLoadStatus
impl StructuralPartialEq for ThreadLoadStatus
Auto Trait Implementations§
impl Freeze for ThreadLoadStatus
impl RefUnwindSafe for ThreadLoadStatus
impl Send for ThreadLoadStatus
impl Sync for ThreadLoadStatus
impl Unpin for ThreadLoadStatus
impl UnwindSafe for ThreadLoadStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more