Struct Shape
pub struct Shape { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for Shape
impl EngineEnum for Shape
§impl FromGodot for Shape
impl FromGodot for Shape
§fn try_from_godot(
via: <Shape as GodotConvert>::Via,
) -> Result<Shape, ConvertError>
fn try_from_godot( via: <Shape as GodotConvert>::Via, ) -> Result<Shape, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Shape
impl GodotConvert for Shape
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl ToGodot for Shape
impl ToGodot for Shape
§fn to_godot(&self) -> <Shape as GodotConvert>::Via
fn to_godot(&self) -> <Shape as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Shape
impl Var for Shape
§fn var_get(field: &Shape) -> <Shape as GodotConvert>::Via
fn var_get(field: &Shape) -> <Shape as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut Shape, value: <Shape as GodotConvert>::Via)
fn var_set(field: &mut Shape, value: <Shape as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.impl Copy for Shape
impl Element for Shape
impl Eq for Shape
impl Export for Shape
impl StructuralPartialEq for Shape
Auto Trait Implementations§
impl Freeze for Shape
impl RefUnwindSafe for Shape
impl Send for Shape
impl Sync for Shape
impl Unpin for Shape
impl UnsafeUnpin for Shape
impl UnwindSafe for Shape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more