Struct SignalsInRigidBody3D
pub struct SignalsInRigidBody3D<'c> { /* private fields */ }
Expand description
A collection of signals for the RigidBody3D
class.
Implementations§
§impl<'c> SignalsInRigidBody3D<'c>
impl<'c> SignalsInRigidBody3D<'c>
pub fn body_shape_entered(&mut self) -> SigBodyShapeEntered<'c>
pub fn body_shape_entered(&mut self) -> SigBodyShapeEntered<'c>
Signature: (body_rid: Rid, body: Gd<Node>, body_shape_index: i64, local_shape_index: i64)
pub fn body_shape_exited(&mut self) -> SigBodyShapeExited<'c>
pub fn body_shape_exited(&mut self) -> SigBodyShapeExited<'c>
Signature: (body_rid: Rid, body: Gd<Node>, body_shape_index: i64, local_shape_index: i64)
pub fn body_entered(&mut self) -> SigBodyEntered<'c>
pub fn body_entered(&mut self) -> SigBodyEntered<'c>
Signature: (body: Gd<Node>)
pub fn body_exited(&mut self) -> SigBodyExited<'c>
pub fn body_exited(&mut self) -> SigBodyExited<'c>
Signature: (body: Gd<Node>)
pub fn sleeping_state_changed(&mut self) -> SigSleepingStateChanged<'c>
pub fn sleeping_state_changed(&mut self) -> SigSleepingStateChanged<'c>
Signature: ()
Auto Trait Implementations§
impl<'c> Freeze for SignalsInRigidBody3D<'c>
impl<'c> RefUnwindSafe for SignalsInRigidBody3D<'c>
impl<'c> !Send for SignalsInRigidBody3D<'c>
impl<'c> !Sync for SignalsInRigidBody3D<'c>
impl<'c> Unpin for SignalsInRigidBody3D<'c>
impl<'c> !UnwindSafe for SignalsInRigidBody3D<'c>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more