Struct SignalsInSceneMultiplayer
pub struct SignalsInSceneMultiplayer<'c> { /* private fields */ }
Expand description
A collection of signals for the SceneMultiplayer
class.
Implementations§
§impl<'c> SignalsInSceneMultiplayer<'c>
impl<'c> SignalsInSceneMultiplayer<'c>
pub fn peer_authenticating(&mut self) -> SigPeerAuthenticating<'c>
pub fn peer_authenticating(&mut self) -> SigPeerAuthenticating<'c>
Signature: (id: i64)
pub fn peer_authentication_failed(&mut self) -> SigPeerAuthenticationFailed<'c>
pub fn peer_authentication_failed(&mut self) -> SigPeerAuthenticationFailed<'c>
Signature: (id: i64)
pub fn peer_packet(&mut self) -> SigPeerPacket<'c>
pub fn peer_packet(&mut self) -> SigPeerPacket<'c>
Signature: (id: i64, packet: PackedByteArray)
Auto Trait Implementations§
impl<'c> Freeze for SignalsInSceneMultiplayer<'c>
impl<'c> RefUnwindSafe for SignalsInSceneMultiplayer<'c>
impl<'c> !Send for SignalsInSceneMultiplayer<'c>
impl<'c> !Sync for SignalsInSceneMultiplayer<'c>
impl<'c> Unpin for SignalsInSceneMultiplayer<'c>
impl<'c> !UnwindSafe for SignalsInSceneMultiplayer<'c>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more