Struct SignalsInSceneTree

pub struct SignalsInSceneTree<'c> { /* private fields */ }
Expand description

A collection of signals for the SceneTree class.

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impl<'c> SignalsInSceneTree<'c>

pub fn tree_changed(&mut self) -> SigTreeChanged<'c>

Signature: ()

pub fn tree_process_mode_changed(&mut self) -> SigTreeProcessModeChanged<'c>

Signature: ()

pub fn node_added(&mut self) -> SigNodeAdded<'c>

Signature: (node: Gd<Node>)

pub fn node_removed(&mut self) -> SigNodeRemoved<'c>

Signature: (node: Gd<Node>)

pub fn node_renamed(&mut self) -> SigNodeRenamed<'c>

Signature: (node: Gd<Node>)

pub fn node_configuration_warning_changed( &mut self, ) -> SigNodeConfigurationWarningChanged<'c>

Signature: (node: Gd<Node>)

pub fn process_frame(&mut self) -> SigProcessFrame<'c>

Signature: ()

pub fn physics_frame(&mut self) -> SigPhysicsFrame<'c>

Signature: ()

Auto Trait Implementations§

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impl<'c> Freeze for SignalsInSceneTree<'c>

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impl<'c> RefUnwindSafe for SignalsInSceneTree<'c>

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impl<'c> !Send for SignalsInSceneTree<'c>

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impl<'c> !Sync for SignalsInSceneTree<'c>

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impl<'c> Unpin for SignalsInSceneTree<'c>

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impl<'c> !UnwindSafe for SignalsInSceneTree<'c>

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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