Struct SignalsInSceneTree
pub struct SignalsInSceneTree<'c> { /* private fields */ }
Expand description
A collection of signals for the SceneTree
class.
Implementations§
§impl<'c> SignalsInSceneTree<'c>
impl<'c> SignalsInSceneTree<'c>
pub fn tree_changed(&mut self) -> SigTreeChanged<'c>
pub fn tree_changed(&mut self) -> SigTreeChanged<'c>
Signature: ()
pub fn tree_process_mode_changed(&mut self) -> SigTreeProcessModeChanged<'c>
pub fn tree_process_mode_changed(&mut self) -> SigTreeProcessModeChanged<'c>
Signature: ()
pub fn node_added(&mut self) -> SigNodeAdded<'c>
pub fn node_added(&mut self) -> SigNodeAdded<'c>
Signature: (node: Gd<Node>)
pub fn node_removed(&mut self) -> SigNodeRemoved<'c>
pub fn node_removed(&mut self) -> SigNodeRemoved<'c>
Signature: (node: Gd<Node>)
pub fn node_renamed(&mut self) -> SigNodeRenamed<'c>
pub fn node_renamed(&mut self) -> SigNodeRenamed<'c>
Signature: (node: Gd<Node>)
pub fn node_configuration_warning_changed(
&mut self,
) -> SigNodeConfigurationWarningChanged<'c>
pub fn node_configuration_warning_changed( &mut self, ) -> SigNodeConfigurationWarningChanged<'c>
Signature: (node: Gd<Node>)
pub fn process_frame(&mut self) -> SigProcessFrame<'c>
pub fn process_frame(&mut self) -> SigProcessFrame<'c>
Signature: ()
pub fn physics_frame(&mut self) -> SigPhysicsFrame<'c>
pub fn physics_frame(&mut self) -> SigPhysicsFrame<'c>
Signature: ()
Auto Trait Implementations§
impl<'c> Freeze for SignalsInSceneTree<'c>
impl<'c> RefUnwindSafe for SignalsInSceneTree<'c>
impl<'c> !Send for SignalsInSceneTree<'c>
impl<'c> !Sync for SignalsInSceneTree<'c>
impl<'c> Unpin for SignalsInSceneTree<'c>
impl<'c> !UnwindSafe for SignalsInSceneTree<'c>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more