Struct DataType
pub struct DataType { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for DataType
impl EngineEnum for DataType
§impl Export for DataType
impl Export for DataType
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for DataType
impl FromGodot for DataType
§fn try_from_godot(
via: <DataType as GodotConvert>::Via,
) -> Result<DataType, ConvertError>
fn try_from_godot( via: <DataType as GodotConvert>::Via, ) -> Result<DataType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for DataType
impl ToGodot for DataType
§fn to_godot(&self) -> <DataType as GodotConvert>::Via
fn to_godot(&self) -> <DataType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for DataType
impl Var for DataType
§fn var_get(field: &DataType) -> <DataType as GodotConvert>::Via
fn var_get(field: &DataType) -> <DataType as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut DataType, value: <DataType as GodotConvert>::Via)
fn var_set(field: &mut DataType, value: <DataType as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &DataType) -> <DataType as Var>::PubType
fn var_pub_get(field: &DataType) -> <DataType as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut DataType, value: <DataType as Var>::PubType)
fn var_pub_set(field: &mut DataType, value: <DataType as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for DataType
impl Eq for DataType
impl StructuralPartialEq for DataType
Auto Trait Implementations§
impl Freeze for DataType
impl RefUnwindSafe for DataType
impl Send for DataType
impl Sync for DataType
impl Unpin for DataType
impl UnwindSafe for DataType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more