Struct godot::classes::visual_shader_node_cubemap::TextureType
pub struct TextureType { /* private fields */ }
Implementations§
§impl TextureType
impl TextureType
pub const DATA: TextureType = _
pub const DATA: TextureType = _
Godot enumerator name: TYPE_DATA
pub const COLOR: TextureType = _
pub const COLOR: TextureType = _
Godot enumerator name: TYPE_COLOR
pub const NORMAL_MAP: TextureType = _
pub const NORMAL_MAP: TextureType = _
Godot enumerator name: TYPE_NORMAL_MAP
pub const MAX: TextureType = _
pub const MAX: TextureType = _
Godot enumerator name: TYPE_MAX
Trait Implementations§
§impl Clone for TextureType
impl Clone for TextureType
§fn clone(&self) -> TextureType
fn clone(&self) -> TextureType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureType
impl Debug for TextureType
§impl EngineEnum for TextureType
impl EngineEnum for TextureType
§impl FromGodot for TextureType
impl FromGodot for TextureType
§fn try_from_godot(
via: <TextureType as GodotConvert>::Via,
) -> Result<TextureType, ConvertError>
fn try_from_godot( via: <TextureType as GodotConvert>::Via, ) -> Result<TextureType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureType
impl GodotConvert for TextureType
§impl Hash for TextureType
impl Hash for TextureType
§impl IndexEnum for TextureType
impl IndexEnum for TextureType
§impl PartialEq for TextureType
impl PartialEq for TextureType
§impl ToGodot for TextureType
impl ToGodot for TextureType
impl Copy for TextureType
impl Eq for TextureType
impl StructuralPartialEq for TextureType
Auto Trait Implementations§
impl Freeze for TextureType
impl RefUnwindSafe for TextureType
impl Send for TextureType
impl Sync for TextureType
impl Unpin for TextureType
impl UnwindSafe for TextureType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)