Struct OpType
pub struct OpType { /* private fields */ }Implementations§
§impl OpType
impl OpType
pub const VECTOR_2D_SCALAR: OpType
pub const VECTOR_2D_SCALAR: OpType
Godot enumerator name: OP_TYPE_VECTOR_2D_SCALAR
pub const VECTOR_3D_SCALAR: OpType
pub const VECTOR_3D_SCALAR: OpType
Godot enumerator name: OP_TYPE_VECTOR_3D_SCALAR
pub const VECTOR_4D_SCALAR: OpType
pub const VECTOR_4D_SCALAR: OpType
Godot enumerator name: OP_TYPE_VECTOR_4D_SCALAR
Trait Implementations§
§impl EngineEnum for OpType
impl EngineEnum for OpType
§impl Export for OpType
impl Export for OpType
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for OpType
impl FromGodot for OpType
§fn try_from_godot(
via: <OpType as GodotConvert>::Via,
) -> Result<OpType, ConvertError>
fn try_from_godot( via: <OpType as GodotConvert>::Via, ) -> Result<OpType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for OpType
impl ToGodot for OpType
§fn to_godot(&self) -> <OpType as GodotConvert>::Via
fn to_godot(&self) -> <OpType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for OpType
impl Var for OpType
§fn var_get(field: &OpType) -> <OpType as GodotConvert>::Via
fn var_get(field: &OpType) -> <OpType as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut OpType, value: <OpType as GodotConvert>::Via)
fn var_set(field: &mut OpType, value: <OpType as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &OpType) -> <OpType as Var>::PubType
fn var_pub_get(field: &OpType) -> <OpType as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut OpType, value: <OpType as Var>::PubType)
fn var_pub_set(field: &mut OpType, value: <OpType as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for OpType
impl Eq for OpType
impl StructuralPartialEq for OpType
Auto Trait Implementations§
impl Freeze for OpType
impl RefUnwindSafe for OpType
impl Send for OpType
impl Sync for OpType
impl Unpin for OpType
impl UnwindSafe for OpType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more